Kovopedia is currently having a bunch of its templates, tables, and file names reworked. If you notice any formatting inconsistencies, that means an article has yet to be updated.

Combat in Magical Starsign

From Kovopedia, the Magical Vacation wiki
Jump to navigation Jump to search


Stub Icon.png This article is a stub. You can help Kovopedia by expanding it.
No reason provided.

This is a combat guide for Magical Starsign.

Overview

In the game, battles occur randomly in the overworld, by interacting with certain things, or during scripted events. Once a battle begins, the player's team of up to six party members are placed on a 4x2 grid opposite of the enemy's, and characters sequentially recover MP at the beginning of their turn. Characters act in the order of their respective agility stats. Battles are turn-based, but special actions can be performed in between attacks.

Starsigns

The protagonist casting shadow die with a spellstrike.

Magical Starsign has a total of seven main affinities, each represented by a planet of the Baklava solar system. Five of them follow a rotation of super-effectiveness, while light and dark (the ones assigned to the protagonist) are both strong and weak to each other.

When casting magic, the damage can be amplified in many ways. By tapping a character before their casting circle fades, they perform a spellstrike, boosting the spell's damage by around 1.5x. This also affects the potency of recovery spells such as healing wing and healing light. Alternatively, the damage output of characters' magic can be doubled by entering their aura state, which activates when their starsign's planet enters its colored region on the astrolog. Aura affects both party members and enemies. During an enemy's attack, the player can tap the target character(s) to reflex guard, slightly reducing the damage.

Primary axis

Fire Symbol Black.png FireWood Symbol Black.png WoodWind Symbol Black.png WindEarth Symbol Black.png EarthWater Symbol Black.png Water

Secondary axis

Light Symbol Black.png LightDark Symbol Black.png Dark

File:Neutral Symbol Black.png Neutral (no strength or weakness)

Actions

The commands available to characters are Skill, Magic, Item, Guard, Flee, Move, or Repeat.

Skill

Skills are non-elemental attacks associated with the power stat. The name of this command varies among characters, some examples being kick, tackle, and slap. Skills cannot be used by characters standing in the back row, and likewise, they cannot target enemies in the back row.

Magic

Magic unleashes elemental attacks against enemies by consuming magic points.

Item

Items have supportive and offensive effects in battle.

Guard

Guarding halves all physical and magical damage for one sequence of turns.

Flee

Fleeing gives the party a chance to run from battle. The success rate of fleeing is based on a character's agility.

Move

Moving switches a character between rows. This command will not work if there are four characters occupying a row.

Repeat

Repeat executes whatever command that character did during their previous turn, making for less menu navigation.

Stats

Level

Level/Lv is a ranking that increases with experience points, which are gained by defeating enemies and requires active participation in battle. The maximum level for each character is 99.

Hit points

Hit points/HP determines how much damage a party member can take. If it reaches 0, that party member faints.

Magic points

Magic points/MP are used to cast spells.

Power

Power/Pow is the strength of physical skills.

Intelligence

Intelligence/IQ is the strength of magic attacks.

Defense

Defense/Def is resistance to physical skills.

Spirit

Spirit/Spr is resistance to magic.

Agility

Agility/Agi determines how fast a character acts in battle, physical skill accuracy and critical hit rate, and the success rate of fleeing.

MP%

MP% is the amount of magic points a character recovers at the start of their turn. Exclusive to party members.

Status ailments

Certain attributes can inflict status ailments when cast. The only way to recover from most of these is by waiting them out, using a specific tail or versatail, casting the fresh drop spell, or winning in battle.

Scorch

Scorch prevents the target from using any actions, including reflex guard.

  • Caused with fire magic.
  • Recovered with deburn tail, versatail, or fresh drop.
Thorny

Thorny chips off 5% HP at the end of a character's turn and cannot be waited out.

Dizzy

Dizzy reduces power, IQ, defense, and spirit by 10%.

Stone

Stone prevents the target from using any actions, including reflex guard, and cannot be waited out.

Sick

Sick disables the casting of magic

Blind

Blind greatly reduces the accuracy of physical skills.

Curse

Curse prevents the target from recovering HP and cannot be waited out.

Faint

Fainting stops a character from executing actions until they are revived.

Formation

Expand Icon.png This section is incomplete. You can help Kovopedia by expanding it.
No reason provided.

On the battle grid, there are a total of eight spaces that party members can occupy; four in the front, four in the back. Characters automatically gravitate towards the center of the row they are in. When a character is in the front row, their offensive and supportive spells will all have greater effect, but are limited to a single target. Casting from the back row makes spells multi-target, while spreading damage output or HP restoration across the field. Moreover, physical skills can only target characters or enemies standing in the front row. Formation can be arranged outside of battle, or a character may spend a turn to move between rows. Items like the clockwhistle and antiwhistle also change party formation.

Additional features

During command selection, certain buttons can be pressed to assist the player.

  • After a character selects a spell, holding the L or R button skips the animation. Physical skills and enemy animations cannot be skipped.

See also


Characters
Party ProtagonistLassiMokkaChaiPicoSorbet
Egg characters NoggKirTom YamFondueGelatoStarPooka
Characters MadeleineBiscottiKaleRobot D12SPizzaGorgonzolaMinister MunsterCaldarrosteChardBeignetParfaitMacadameusPourriMugwortBriocheCressonTwigadamusSemolinaFarinaDurumGamelanPersimmonCeladonElder KettleTerra CottaRogan JoshMudflapGrenadineSturgeonDemarEmerald CoreApplepieMuzzleflashTektosShallotSuspiroKnucklestormFowlerCarbon
Locations
Kovomaka Will-o'-Wisp Academy
Erd Quiet PlateauKahve RuinsGumbo GaolPeatmossAnt HoleGorgonzola's Hole-aWhere the Stars SleepRio VillaShips' GraveyardUponisbakPath of Five OrgansPlateau of the Giant
Cassia Tangerine BeachPescatoMandarin BeachLover's CoveDragon BeachGreat Dragon RoadNata de Coco DoorGranule IslandAmbergris Preparatory SchoolHoly Water Pyramid
Puffoon SpaceportBena Rikashi?????Quinoa PlainHoney MintCouscous Ruins
Gren Carbonara JungleTropica VillageSalamander CaveAssamHoly Tree Yggsalad
Razen Jalapeno WastelandPaellaPoblano CaveUlupica BasinWorld SeamShishkebab CavernCapsicum CavernsMacaroonCondimen Tower
Nova Sugarleaf PlainsSparklin PalaceKing's RoadPhunnel PitStarwayGlissini Caves
Shadra Cocoabutter ValleyChocomilk CavesChromagar Cave
Other Baklava solar systemNeumann
Gameplay
Battle Magic (Fire | Wood | Wind | Earth | Water | Light | Dark) - Items - Status Effects - Level and Experience - Guard - Rows - Critical Hit - Game Over
Magical Navigator Maps - Eggs - Bestiary - Encyclopedia - Diary - Amigo list
Development
Corporate Nintendo - 1-UP Studio
Staff
Other Media
Guidebooks Magical Vacation: When the Five Planets Align - Nintendo Official Guidebook