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Magical Starsign
Magical Starsign マジカルバケーション 5つの星がならぶとき Majikaru Bakēshon Itsu-tsu no Hoshi ga Narabu Toki Magical Vacation: When the Five Planets Align | |
---|---|
Developer(s) | Brownie Brown |
Publisher(s) | Nintendo |
Platform(s) | Nintendo DS |
Release date | JP June 22, 2006 US October 23, 2006 EU February 9, 2007 |
Rating | |
Music | |
Magical Starsign Guide on StrategyWiki |
Magical Starsign, known in Japan as Magical Vacation: When the Five Planets Align, is a 2006 role-playing video game for the Nintendo DS and the sequel to Magical Vacation on the Game Boy Advance. It is the second and final entry in the Magical Vacation series, developed by Brownie Brown (presently 1-Up Studio) and published by Nintendo, and released in Japan on June 22, 2006.
Magical Starsign was released alongside a tie-in manga titled Amigos with You, a short comic demonstrating the varied multiplayer features of the game. It would later be followed up by the unfinished manga Knights of the Universe, based on the original plot of Magical Starsign that takes place in an alternate continuity after Magical Vacation.
Blurb[edit | edit source]
タッチペンで魔法を操り
5つの星を大冒険 仕組まれたを人類滅亡へのシナリオと、5つの星に散りばめられた謎… 行方不明になった先生を探しに、宇宙へ旅立た魔法学校の生徒たちの冒険が始まる、タッチペンだけで楽しめる、簡単操作RPG。 |
Tatchipen de mahō wo ayatsuri
Itsutsu no hoshi wo dai bōken Shikumareta o jinrui metsubō he no shinario to, itsutsu no hoshi ni chiribame rareta nazo… Yukue fumei ni natta sensei wo sagashi ni, uchū he tabidata Mahō Gakkō no seito-tachi no bōken ga hajimaru, tatchipen dake de tanoshimeru, kantan sōsa RPG. |
Control magic with a stylus
A grand adventure across five planets A scenario of humanity's doom and mysteries scattered across five planets… The adventures of the Magic Academy's students begin as they depart for space in search of their teacher, all in an easy-to-control RPG that can be enjoyed with just a stylus. |
Synopsis[edit | edit source]
- Main article: Plot summary of Magical Starsign
On the fringes of the Baklava solar system lies the planet Kovomaka, home to the magic school Will-o'-Wisp Academy. One day, Principal Biscotti receives foreboding news that Kale, a graduate of the academy, is committing evil deeds across the galaxy with a band of astro pirates. He sends Kale's former homeroom teacher Miss Madeleine into space so that she may stop Kale, but to her students' concern, she is not heard from for three months. After hijacking the academy's secret stash of rockets, the students blast off on an adventure far beyond the scope of a rescue mission as they get scattered across the planets of Baklava. They encounter many strange civilizations on their journey to find one other and Miss Madeleine, putting themselves at odds with the astro pirates and the Space Police along the way.
Gameplay[edit | edit source]
Magical Starsign utilizes a lot of functions of the Nintendo DS hardware, especially the touch screen. Players use the touch screen to navigate the world and interact with the environment, while the top screen is used to display information like the map, time, and planetary orbit.
The game plays like a traditional RPG in most other ways. When starting a new save file, the player can choose their protagonist's gender (male or female), and their preferred element (light or dark) as well as change their name and the names of other party members. The main character and their party navigate through several locations from a top-down perspective, battle randomly encountered enemies, earn experience, and complete quests in a similar fashion to most RPG titles.
Battle system[edit | edit source]
- Main article: Combat in Magical Starsign
Magical Starsign features seven elemental affinities, also known as starsigns: fire, wood, wind, earth, water, light, and dark. Each of these elements is represented by a planet of the Baklava solar system, whose orbits can be viewed on the astrolog, a map split into five colored fields. The speed at which the planets move is determined by the circumference of their orbit.
While a planet passes through its colored field, all characters and enemies who wield that planet's starsign enter an aura state, temporarily boosting the power of their magic. As for light and dark magic, users of those affinities gain aura during the daytime and nighttime respectively. Planets move in real time and can be viewed in or out of battle, but by casting celestial swap, the player or enemies can spend magic points to guide planets clockwise along their orbit. Aligning all five planets with the sun will trigger orbit's end, a powerful non-elemental spell.
Formation also plays a significant role in the game's combat. While the maximum number of character that can comprise the party is six, up to four characters can occupy the front or back row at a time. While standing in the vanguard, a character is able to attack an enemy's front lines using physical skills, and the range of their spells will be purely single-target. From the back row, physical skills cannot be used, but spells will be evenly or randomly spread across the enemies' field.
During battle, the player may use the Nintendo DS stylus in various ways. By tapping a party member as they prepare to cast a spell, they execute a spellstrike, doubling the attack's damage or healing potency. During an enemy's turn, damage can be reduced by tapping a character the moment they are hit by an attack to perform a reflex guard.
Amigo Mode[edit | edit source]
- Main article: Amigo Mode
Tag Mode[edit | edit source]
Using the Nintendo DS's wireless communication, players can interact with each other through Tag Mode, be it in-person or simply passing by. The data received through passerby communication is accompanied by a custom letter and stored in the amigo list, which can hold a maximum of 100 amigos. Exclusive items are also obtainable through Tag Mode, and vary depending on the players' protagonits' gender, starsign, and in-game progress. Repeatedly tagging with amigos rewards the player with egg characters, special party members that will only hatch and level up by meeting new amigos.
Amigo Dungeon[edit | edit source]
- Main article: Amigo Dungeon
Up to six players can compete in Amigo Dungeon, in which they must find treasure and defeat exclusive enemies to earn points. When time is up, the player with the most points wins. Experience points and treasure collected in this mode is transferred over to the main game, and many items found here are unobtainable otherwise.
Development[edit | edit source]
This section is incomplete and requires expansion. |
Gameplay[edit | edit source]
Following the release of Magical Vacation, Brownie Brown began work on a sequel. The team wanted to create a battle system that was less complex than that of the first game, in order to allow the game to appeal to as many players as possible. This made the game significantly easier than its predecessor, but the team intended for the abundance of optional dungeons to maintain the interest of more devoted players. In developing specifically for the Nintendo DS hardware, the use of the top screen to display game information while reserving the bottom touch screen for player control was chosen, as the team believed this configuration to be intuitive and useful to the player. As a result of this design choice, the team noticed in playtesting sessions during development that the player would spend too much time looking at the bottom screen, which led them to integrate more animations on the top screen to better balance the player's attention.[1] The game's single-player mode was intended to be completed in roughly 20-30 hours.[2]
Plot[edit | edit source]
The original story of Magical Starsign was drafted by Nobuyuki Inoue, who sought to create a story that was only lightly connected to the events of Magical Vacation. During development, the story was amended by members of the development team to diversify the encounters of the party.[2]
Design[edit | edit source]
Whereas the first game's artwork was created by Shinichi Kameoka, Magical Starsign's art design was instead headed by Koji Tsuda. As the technical specifications of the Nintendo DS were greater than those of the Game Boy Advance, the team was able to use a broader color palette than they could when developing Magical Vacation and Sword of Mana, though much of the design philosophy for those games carried over, as they also used 2D sprite artwork.[2] The team never intended to use 3D models during development, with Kameoka believing that sprites better captured the details of the original artistry;[1] 3D animated cutscenes would be used sparsely throughout the final game.
Music[edit | edit source]
Magical Vacation composer Tsukasa Masuko returned to compose for the sequel. When writing the game's music, he found that it was very easy to work with the Nintendo DS given its lighter limitations in comparison to the Game Boy Advance, though he also found it more time-consuming as a result.[2]
Localization[edit | edit source]
When localizing the game for the North American audience, the team found that there were few significant changes to be made.[2] Still, some character and location names were changed between regions, such as Lassi, who is named Jasmine in Japan, and Cassia, which is called Rigu Maha. Voice samples containing spoken words in Japanese were mostly removed from international versions of the game.
Prior to the international title of Magical Starsign being chosen, the game was referred to in English by the name of its predecessor, Magical Vacation.[3] When discussing the game's localized title, Inoue stated his belief that it represents destiny as symbolized in the stars, referring to the concept of astrology.[1]
Reception[edit | edit source]
Magical Starsign received positive to mixed reviews from critics. The game scored an average of 69% on MetaCritic based on 26 reviews. Conversely, the user score is generally favorable, scoring 8.1 based on 20 ratings.[4] IGN gave the game a 7.5/10, giving praise for its nostalgic feel and classic RPG style.[5] Eurogamer gave the game an 8/10, calling it a "fortuitous alignment of DS and RPG."[6] Magical Starsign would go on to sell around 40, 000 units in Japan,[7] 140, 000 in North America, and 20, 000 in Europe,[8] for an approximate total of 210, 000 units.
Legacy[edit | edit source]
Characters from Magical Starsign appear in the Super Smash Bros. series. In Super Smash Bros. Brawl, Mokka, a Traveling Putty, and a Pyrite appear as trophies. Additionally, the male protagonist, Mokka, a Traveling Putty, an HP Pot, and a Sparrow appear as stickers.[9] In Super Smash Bros. Ultimate, Mokka returns as a spirit.[10]
Trivia[edit | edit source]
- Some press scans of the game's United States box art contained the Nintendo Wi-Fi Connection label.[11]
Videos[edit | edit source]
E3 2006 Trailer
Gameplay Trailer (Japanese)
Commercial (Japanese)
Notes[edit | edit source]
References[edit | edit source]
- ↑ 1.0 1.1 1.2 https://www.gamekyo.com/feature305_interview-magical-starsign.html.+Website.
- ↑ 2.0 2.1 2.2 2.3 2.4 https://www.ign.com/articles/2006/09/28/nintendo-talks-magical-starsign.+Website.
- ↑ https://www.ign.com/articles/2006/06/23/magical-vacation-hands-on.+Website.
- ↑ Magical Starsign for DS Reviews - Metacritic
- ↑ Magical Starsign Review - IGN
- ↑ Magical Starsign • Eurogamer.net
- ↑ Magical Starsign (JP sales) (DS) • VGChartz.com
- ↑ Magical Starsign (US sales) (DS) • VGChartz.com
- ↑ Super Smash Bros. Brawl
- ↑ Super Smash Bros. Ultimate
- ↑ Magical Starsign cover artwork featuring Nintendo Wi-Fi Connection label
External links[edit | edit source]
- Magical Starsign on Wikipedia
- Magical Starsign on NintendoWiki
- Magical Starsign on MetaCritic