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Magic in Magical Vacation
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This article covers content from Magical Vacation |
Since Magical Vacation is not officially localized in English, all names and terminology will instead be derived from the English fan translation by magicalpatcher.
![]() Keep in mind that these translations may not be accurate or consistent with the original Japanese version. |
Magic[a] is the foundation of all existence in the Magical Vacation series. Magicians are able to change the laws of physics and conjure magic of their designated element, which is represented by a spirit. There exists a magic element, corresponding spirit, and plane for every known concept in the universe. Extraordinary magicians, also called "Chosen Ones," are able to learn spells from multiple attributes and even bend reality to their will.[1]
Party members cast magic in combat by consuming various amounts of magic points, and learn new spells as their magic levels increase. Damage output is determined by many factors, such as the targets' spirit stat, magic levels, elemental compatibility, equipped stickers, the spell's base power, and whether a Spirit Combo was triggered.
List of spells
Fire
- Main article: Toasty
Name | MP | Strength | Area | Effect |
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1 | — | — | Summons one Toasty |
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4 | 5 | Single | — |
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15 | 5 | 2x1 half-row | — |
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1 | — | — | Clears all Gusties |
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40 | 7 | Single | — |
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50 | — | — | Summons two Toasties |
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80 | 7 | 2x2 square | — |
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40 | 5 | 3x1 row | — |
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5 | 5 | Single | — |
Wind
- Main article: Gusty
Name | MP | Strength | Area | Effect |
---|---|---|---|---|
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1 | — | — | Summons one Gusty |
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3 | 4 | Single | — |
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5 | — | Single | Buffs ally's agility by 60% |
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1 | — | — | Clears all Gloomies |
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40 | 5 | 3x1 row | — |
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50 | — | — | Summons two Gusties |
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80 | 5 | All | — |
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40 | 5 | 3x1 row | — |
Poison
- Main article: Gloomy
Name | MP | Strength | Area | Effect |
---|---|---|---|---|
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1 | — | — | Summons one Gloomy |
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3 | 3 | Single | 40% chance of poison (10% max. HP per turn) |
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20 | 3 | 2x2 square | 20% chance of poison (10% max. HP per turn) |
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1 | — | — | Clears all Pretties |
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30 | 5 | Single | 40% chance of poison (20% max. HP per turn) |
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50 | — | — | Summons two Gloomies |
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80 | 5 | 2x2 square | 20% chance of poison (20% max. HP per turn) |
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15 | 1 | All | 50% chance of poison (20% max. HP per turn) |
Beauty
- Main article: Pretty
Name | MP | Strength | Area | Effect |
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1 | — | — | Summons one Pretty |
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3 | 3 | Single | 20% chance of paralysis for for 3-4 turns |
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15 | 5 | Single | 20% chance of paralysis for 6-7 turns |
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1 | — | — | Clears all Edgies |
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50 | 7 | Single | 20% chance of paralysis for 6-7 turns |
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50 | — | — | Summons two Pretties |
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80 | — | Single | Cures ally of poison, numbness, paralysis, sleep, stone, blind, and faint Removes ally's buffs/debuffs |
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40 | 5 | All | 50% chance of blind (physical accuracy down 90%) for 6-7 turns |
Blade
- Main article: Edgy
Name | MP | Strength | Area | Effect |
---|---|---|---|---|
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1 | — | — | Summons one Edgy |
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4 | 5 | Single, front row | — |
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20 | 7 | Single, front row | — |
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1 | — | — | Clears all Catchies |
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40 | 9 | Single, front row | — |
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50 | — | — | Summons two Edgies |
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80 | 11 | Single, front row | — |
Sound
- Main article: Catchy
Name | MP | Strength | Area | Effect |
---|---|---|---|---|
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1 | — | — | Summons one Catchy |
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3 | 3 | Single | 40% chance of sleep for 4 turns |
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15 | 5 | Single | 40% chance of sleep for 6-7 turns |
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1 | — | — | Clears all Rockies |
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40 | — | Single | Buffs ally's spirit by 60% |
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50 | — | — | Summons two Catchies |
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80 | 5 | All | 20% chance of sleep for 6-7 turns |
Stone
- Main article: Rocky
Name | MP | Strength | Area | Effect |
---|---|---|---|---|
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1 | — | — | Summons one Rocky |
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4 | 5 | Single | — |
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5 | — | Single | Buffs ally's defense by 60% |
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1 | — | — | Clears all Antsies |
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40 | 7 | 1x2 column | — |
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50 | — | — | Summons two Rockies |
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80 | 5 | All | — |
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10 | 5 | 2x1 half-row | 40% chance to debuff defense by 60% |
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15 | 1 | All | 15% chance of petrification |
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20 | 5 | Single | 30% chance of petrification |
Insect
- Main article: Antsy
Name | MP | Strength | Area | Effect |
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1 | — | — | Summons one Antsy |
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3 | 4 | Single | 20% chance to debuff power by 40% for 6-7 turns |
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15 | 6 | Single | 20% chance to debuff power by 40% for 6-7 turns |
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1 | — | — | Clears all Stickies |
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30 | 8 | Single | 20% chance to debuff power by 60% for 8-10 turns |
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50 | — | — | Summons two Antsies |
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60 | 10 | Single, front row | 20% chance to debuff power by 60% for 8-10 turns |
Wood
- Main article: Sticky
Name | MP | Strength | Area | Effect |
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1 | — | — | Summons one Sticky |
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3 | 3 | Single | 40% chance to debuff spirit by 40% for 6-7 turns |
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20 | 3 | 2x2 square | 20% chance to debuff spirit by 40% for 6-7 turns |
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1 | — | — | Clears all Furries |
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30 | 5 | Single | 40% chance to debuff spirit by 60% for 8-10 turns |
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50 | — | — | Summons two Stickies |
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70 | 5 | 2x2 square | 20% chance to debuff spirit by 60% for 8-10 turns |
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5 | — | Single | Buffs ally's spirit by 60% for 8-10 turns |
Beast
- Main article: Furry
Name | MP | Strength | Area | Effect |
---|---|---|---|---|
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1 | — | — | Summons one Furry |
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3 | 4 | Single | — |
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20 | 6 | Single, front row | — |
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1 | — | — | Clears all Rainies |
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30 | — | Single | Buffs ally's power by 60% |
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50 | — | — | Summons two Furries |
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All allies | Collective MP total ÷ no. of allies | All | Drains all MP from every ally; total MP drained affects damage output |
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5 | 5 | All | — |
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12 | 5 | All | — |
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40 | 8 | Single | 20% chance to debuff defense by 60% for 8-10 turns |
Water
- Main article: Rainy
Name | MP | Strength | Area | Effect |
---|---|---|---|---|
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1 | — | — | Summons one Rainy |
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4 | 3 | 2x1 half-row | 20% chance to debuff defense by 20% for 5 turns |
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25 | 3 | All | 10% chance to debuff defense by 20% for 5 turns |
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1 | — | — | Clears all Zappies |
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50 | 5 | 3x2 row | 20% chance to debuff defense by 40% for 6-7 turns |
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50 | — | — | Summons two Rainies |
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80 | 5 | All | 10% chance to debuff defense by 60% for 8-10 turns |
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40 | 5 | 3x1 row | — |
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5 | — | Single | Buffs ally's agility by 20% for 5 turns |
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20 | 5 | All | 5% chance of paralysis for 3-4 turns |
Thunder
- Main article: Zappy
Name | MP | Strength | Area | Effect |
---|---|---|---|---|
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1 | — | — | Summons one Zappy |
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4 | 3 | 1x2 column | 10% of numb for 2 turns |
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20 | 3 | 2x2 square | 10% of numb for 2 turns |
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1 | — | — | Clears all Earlies |
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40 | 5 | 1x2 column | 10% of numb for 3-4 turns |
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50 | — | — | Summons two Zappies |
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80 | 5 | 2x2 square | 10% of numb for 3-4 turns |
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40 | 5 | 3x1 row | — |
Ancient
- Main article: Early
Name | MP | Strength | Area | Effect |
---|---|---|---|---|
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1 | — | — | Summons one Early |
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3 | 3 | Single | 40% chance to debuff agility by 40% for 6-7 turns |
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20 | 3 | 2x2 square | 20% chance to debuff agility by 60% for 8-10 turns |
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1 | — | — | Clears all Toasties |
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30 | 5 | Single | 40% chance to debuff agility by 40% for 6-7 turns |
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50 | — | — | Summons two Earlies |
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80 | 5 | All | 20% chance to debuff agility by 60% for 8-10 turns |
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10 | 7 | 3x1 row | — |
Dark
- Main article: Inky
Name | MP | Strength | Area | Effect |
---|---|---|---|---|
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1 | — | — | Summons one Inky |
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4 | 5 | Single | 20% chance to drain 10% of target's present MP |
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15 | 7 | Single | 20% chance to drain 10% of target's present MP |
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1 | — | — | Clears all spirits apart from dark, light, and love |
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50 | 7 | 3x1 row | 20% chance to drain 20% of target's present MP |
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50 | — | — | Summons two Inkies |
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80 | 7 | All | 20% chance to drain 20% of target's present MP |
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40 | 5 | 3x1 row | — |
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25 | 7 | 1x2 column | — |
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80 | 5 | All | 50% chance to drain 20% of target's present MP |
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80 | 7 | All | 100% chance to drain 20% of target's present MP |
Light
- Main article: Holy
Name | MP | Strength | Area | Effect |
---|---|---|---|---|
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1 | — | — | Summons one Holy |
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30 | 5 | Single | 50% chance of blind (physical accuracy down 50%) for 5 turns |
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50 | 6 | 1x2 column | 40% chance of blind (physical accuracy down 50%) for 5 turns |
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1 | — | — | Clears all Inkies |
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70 | 7 | 3x1 row | 30% chance of blind (physical accuracy down 90%) for 8-10 turns |
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50 | — | — | Summons two Holies |
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100 | 8 | All | 20% chance of blind (physical accuracy down 90%) for 8-10 turns |
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40 | 6 | 3x1 row | — |
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15 | 1 | All | 30% of blind (physical accuracy down 50%) for 5 turns |
Love
- Main article: Charity
Name | MP | Strength | Area | Effect |
---|---|---|---|---|
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1 | — | — | Summons one Charity |
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All | — | Single | Restores ally's HP relative to MP consumed |
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All | — | Single | Restores ally's MP relative to MP consumed |
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All | — | All | Restores allies' HP relative to MP consumed, divided by no. of allies |
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20 | — | Single | Buffs ally's MP% by 20% |
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50 | — | — | Summons two Charities |
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60 | — | — | Clears spirits of all attributes |
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All | — | Single | Restores ally's HP relative to MP consumed |
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40 | 10 | Single | 20% chance of paralysis for 6-7 turns |
See also
Notes
References
- ↑ Magical Vacation Complete Guide, pg. 169