Magic in Magical Vacation

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Mallow, Kirsch, and Pistachio fighting with magic.

Magic[a] is the foundation of all existence in the Magical Vacation series. Magicians are able to change the laws of physics and conjure magic of their designated element, which is represented by a spirit. There exists a magic element, corresponding spirit, and plane for every known concept in the universe. Extraordinary magicians, also called "Chosen Ones," are able to learn spells from multiple attributes and even bend reality to their will.[1]

Party members cast magic in combat by consuming various amounts of MP, and learn new spells as their magic levels increase. Damage output is determined by many factors, such as the targets' spirit stat, magic levels, elemental compatibility, equipped seals, the spell's base power, and whether a Spirit Combo was triggered.

List of spells

Fire

Main article: Toast
Name MP Strength Area Effect
Call Toast 1 Summons one Toast
Hot grill 4 5 Single
Heat fondue 15 5 2x1 half-row
Clear Air 1 Clears all Gusties
Lava shot 40 7 Single
Double Toast 50 Summons two Toasties
Searing fireball 80 7 2x2 square
Fire breath 40 5 3x1 row
Flame 5 5 Single

Wind

Main article: Air
Name MP Strength Area Effect
Call Air 1 Summons one Air
Avra 3 4 Single
Mach line 5 Single Buffs ally's agility by 60%
Clear Boo 1 Clears all Gloomies
Howler 40 5 3x1 row
Double Air 50 Summons two Gusties
Cyclone 80 5 All
Wind breath 40 5 3x1 row

Poison

Main article: Boo
Name MP Strength Area Effect
Call Boo 1 Summons one Boo
Poivre poison 3 3 Single 40% chance of poison (10% max. HP per turn)
Grenouille germ 20 3 2x2 square 20% chance of poison (10% max. HP per turn)
Clear Powder 1 Clears all Pretties
Cumin contagion 30 5 Single 40% chance of poison (20% max. HP per turn)
Double Boo 50 Summons two Gloomies
Marinara miasma 80 5 2x2 square 20% chance of poison (20% max. HP per turn)
Moldy smoke 15 1 All 50% chance of poison (20% max. HP per turn)

Beauty

Main article: Powder
Name MP Strength Area Effect
Call Powder 1 Summons one Powder
Red rose 3 3 Single 20% chance of paralysis for for 3-4 turns
Yellow rose 15 5 Single 20% chance of paralysis for 6-7 turns
Clear Slash 1 Clears all Edgies
Black rose 50 7 Single 20% chance of paralysis for 6-7 turns
Double Powder 50 Summons two Pretties
White rose 80 Single Cures ally of poison, numbness, paralysis, sleep, stone, blind, and faint
Removes ally's buffs/debuffs
Enchanting radiance 40 5 All 50% chance of blind (accuracy down 90%) for 6-7 turns

Blade

Main article: Slash
Name MP Strength Area Effect
Call Slash 1 Summons one Slash
Batonnet 4 5 Single, front row
Allumette 20 7 Single, front row
Clear Humming 1 Clears all Catchies
Julienne 40 9 Single, front row
Double Slash 50 Summons two Edgies
Écrevisse 80 11 Single, front row

Sound

Main article: Humming
Name MP Strength Area Effect
Call Humming 1 Summons one Humming
Soul requiem 3 3 Single 40% chance of sleep for 4 turns
Soul nocturne 15 5 Single 40% chance of sleep for 6-7 turns
Clear Flint 1 Clears all Rockies
Soul march 40 Single Buffs ally's spirit by 60%
Double Humming 50 Summons two Catchies
Soul orchestra 80 5 All 20% chance of sleep for 6-7 turns

Stone

Main article: Flint
Name MP Strength Area Effect
Call Flint 1 Summons one Flint
Talc 4 5 Single
Fluorite 5 Single Buffs ally's defense by 60%
Clear Buzz 1 Clears all Antsies
Quartz 40 7 1x2 column
Double Flint 50 Summons two Rockies
Diamond 80 5 All
Smelly feet 10 5 2x1 half-row 40% chance to debuff defense by 60%
Petrify 15 1 All 15% chance of petrification
Mittsu me 20 5 Single 30% chance of petrification

Insect

Main article: Buzz
Name MP Strength Area Effect
Call Buzz 1 Summons one Buzz
Locust swarm 3 4 Single 20% chance to debuff power by 40% for 6-7 turns
Moth powder 15 6 Single 20% chance to debuff power by 40% for 6-7 turns
Clear Stick 1 Clears all Stickies
Bumblebee sting 30 8 Single 20% chance to debuff power by 60% for 8-10 turns
Double Buzz 50 Summons two Antsies
Goliath charge 60 10 Single, front row 20% chance to debuff power by 60% for 8-10 turns

Wood

Main article: Stick
Name MP Strength Area Effect
Call Stick 1 Summons one Stick
Acorn 3 3 Single 40% chance to debuff spirit by 40% for 6-7 turns
Walnut 20 3 2x2 square 20% chance to debuff spirit by 40% for 6-7 turns
Clear Grr 1 Clears all Furries
Matsubokkurinko 30 5 Single 40% chance to debuff spirit by 60% for 8-10 turns
Double Stick 50 Summons two Stickies
Chestnut 70 5 2x2 square 20% chance to debuff spirit by 60% for 8-10 turns
Grassy prayer 5 Single Buffs ally's spirit by 60% for 8-10 turns

Beast

Main article: Grr
Name MP Strength Area Effect
Call Grr 1 Summons one Grr
Hawk power 3 4 Single
Rhino power 20 6 Single, front row
Clear Flow 1 Clears all Rainies
Lion power 30 Single Buffs ally's power by 60%
Double Grr 50 Summons two Furries
Everyone's power All allies Collective MP total ÷ no. of allies All Drains all MP from every ally; total MP drained affects damage output
Earthquake 5 5 All
Beast army 12 5 All
Curse 40 8 Single 20% chance to debuff defense by 60% for 8-10 turns

Water

Main article: Flow
Name MP Strength Area Effect
Call Flow 1 Summons one Flow
Blue cascade 4 3 2x1 half-row 20% chance to debuff defense by 20% for 5 turns
Acid rain 25 3 All 10% chance to debuff defense by 20% for 5 turns
Clear Tesla 1 Clears all Zappies
Glacial glaze 50 5 3x2 row 20% chance to debuff defense by 40% for 6-7 turns
Double Flow 50 Summons two Rainies
Snow frappe 80 5 All 10% chance to debuff defense by 60% for 8-10 turns
Water breath 40 5 3x1 row
Assimilate 5 Single Buffs ally's agility by 20% for 5 turns
Ice bubbles 20 5 All 5% chance of paralysis for 3-4 turns

Thunder

Main article: Tesla
Name MP Strength Area Effect
Call Tesla 1 Summons one Tesla
Thunderclap 4 3 1x2 column 10% of numb for 2 turns
Flasher 20 3 2x2 square 10% of numb for 2 turns
Clear Clock 1 Clears all Earlies
Lightning 40 5 1x2 column 10% of numb for 3-4 turns
Double Tesla 50 Summons two Zappies
Thunderspark 80 5 2x2 square 10% of numb for 3-4 turns
Thunder breath 40 5 3x1 row

Ancient

Main article: Clock
Name MP Strength Area Effect
Call Clock 1 Summons one Clock
Robonail 3 3 Single 40% chance to debuff agility by 40% for 6-7 turns
Robospring 20 3 2x2 square 20% chance to debuff agility by 60% for 8-10 turns
Clear Toast 1 Clears all Toasties
Robogear 30 5 Single 40% chance to debuff agility by 40% for 6-7 turns
Double Clock 50 Summons two Earlies
Robomissile 80 5 All 20% chance to debuff agility by 60% for 8-10 turns
Hypersonic woof 10 7 3x1 row

Dark

Main article: Nirva
Name MP Strength Area Effect
Call Nirva 1 Summons one Nirva
Mijote 4 5 Single 20% chance to drain 10% of target's present MP
Shadow die 15 7 Single 20% chance to drain 10% of target's present MP
Clear spirits 1 Clears all spirits apart from dark, light, and love
Abyss 50 7 3x1 row 20% chance to drain 20% of target's present MP
Double Nirva 50 Summons two Inkies
Black hole 80 7 All 20% chance to drain 20% of target's present MP
Dark breath 40 5 3x1 row
Razor pot 25 7 1x2 column
Black razor 80 5 All 50% chance to drain 20% of target's present MP
Dark sun 80 7 All 100% chance to drain 20% of target's present MP

Light

Main article: Holy
Name MP Strength Area Effect
Call Holy 1 Summons one Holy
Sunlight 30 5 Single 50% chance of blind (accuracy down 50%) for 5 turns
Moonlight 50 6 1x2 column 40% chance of blind (accuracy down 50%) for 5 turns
Clear Nirva 1 Clears all Inkies
Starlight 70 7 3x1 row 30% chance of blind (accuracy down 90%) for 8-10 turns
Double Holy 50 Summons two Holies
Spacelight 100 8 All 20% chance of blind (accuracy down 90%) for 8-10 turns
Light breath 40 6 3x1 row
Dancing lights 15 1 All 30% of blind (accuracy down 50%) for 5 turns

Love

Main article: Wish
Name MP Strength Area Effect
Call Wish 1 Summons one Wish
Angel's smile All Single Restores ally's HP relative to MP consumed
Angel's kiss All Single Restores ally's MP relative to MP consumed
Angel's shout All All Restores allies' HP relative to MP consumed, divided by no. of allies
Angel's charge 20 Single Buffs ally's MP% by 20%
Double Wish 50 Summons two Charities
Angel hug 60 Clears spirits of all attributes
Recover All Single Restores ally's HP relative to MP consumed
Mindpower 40 10 Single 20% chance of paralysis for 6-7 turns

See also

Notes

  1. Japanese: 魔法, Hepburn: Mahō

References