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Shinichi Kameoka
Shinichi Kameoka Kameoka Shin'ichi | |
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![]() Photograph of Shinichi Kameoka, 2018 | |
Name(s) | Kameoka Shinta T-shirt President |
Date of birth | March 23, 1963 (or 1964) |
Birthplace | Bunkyo, Tokyo, Japan |
Nationality | Japanese |
Occupation | President of Brownie Brown (2000-2012) President of Brownies (2012-present) |
Years active | 1991-present |
Known for | Seiken Densetsu (Mana) series Magical Vacation series Mother 3 EGGLIA series |
Shinichi Kameoka, also known by the pseudonym Shinta Kameoka (かめおか
Beyond the Magical Vacation series, Kameoka has done artistic work for titles such as SaGa Frontier, various Seiken Densetsu (Mana) series instalments (most notably Secret, Legend, and Sword of Mana). He is also a producer for Mother 3.
Biography
Early life

Shinichi Kameoka was born on March 23, 1963 (or 1964), in Bunkyo, Tokyo, Japan. He graduated from Tama Technical High School around 1981, and studied illustration at CHUBI Art Academy. After graduating from CHUBI around 1985, he worked as a manga artist for Monthly Shōnen Magazine and Big Comic Spirits. His comics strips were influenced by yankī (delinquent) subculture in Japan, with stories focusing on characters such as boxers and baseball players. When serialization for these comic strips were discontinued, he sent his drawings to magazine companies for publication while working part-time jobs. During this time, he noticed that manga about businessmen were popular. Since Kameoka had never worked in a company before, he figured that it would be better if he gained experience as a working adult, which he could incorporate into his manga.[2]
Early career (c. 1991-1999)
Around 1991, while reading an employment magazine, Kameoka discovered artwork by Yoshitaka Amano featured in a job advertisement for Square Co., Ltd.. They were looking for graphics artists to work on Final Fantasy IV, so Kameoka submitted his own illustrations and was eventually hired. By the time he and five other recruits, including Tetsuya Nomura, joined the company, they were all tasked with debugging since the game was nearing the end of its development.
Kameoka debuted as a game character designer and sprite artist with the second Seiken Densetsu (Mana) series title, Seiken Densetsu 2 (Secret of Mana). He was given this position when Hiromichi Tanaka saw his concept illustrations of the player characters Randi and Primm. This also took place following the cancellation of the Super Famicom CD-ROM extension, and after Chrono Trigger's development was extended due to Akira Toriyama's preoccupation with Dragon Ball. During this hiatus, the team behind Chrono Trigger — under the working title "Maru Island" — was integrated into the Secret of Mana team. They borrowed many concepts that were left behind from the original Maru Island project, mainly those that had been scrapped on account of the CD-ROM's cancellation. Roughly two years later during the development of the third Mana title, Seiken Densetsu 3 (Trials of Mana), Kameoka reprised his role as lead character designer and sprite artist, providing draft artwork that would be finalized by Nobuteru Yūki.
Later on, Kameoka was tasked with art direction for SaGa Frontier. For this game, he was paired with Kōji Tsuda, who rejected working on art direction for Final Fantasy VII. While developing SaGa Frontier, Tsuda and Kameoka had difficulty understanding the principles of series creator Ashitoki Kawazu, who let the creative team do what they wanted with little direction or consistency.[2]
Legend of Mana (1999)

After SaGa Frontier was completed, Tsuda talked with Mana series creator Koichi Ishii about wanting to produce a new entry, which would become Legend of Mana. According to Tsuda, he and Ishii felt that Legend of Mana was a way to express ideas that could not be realized in Final Fantasy VII or SaGa Frontier. Kameoka was also relieved by the Legend of Mana team's foundation, being able to draw characters to his liking once again. The game prioritized visuals over game mechanics, opposite of SaGa Frontier, and as mentioned by Kameoka, many features and mechanics were last-minute decisions. He considered the game's completion to be a miracle, satisfied that the non-linear storylines fit into place by the end.[2]
Leaving Square and Brownie Brown's creation (2000)
Before and after the release of Legend of Mana, Square was seeing excellent sales in Final Fantasy VIII, and planned on using its profits to increase the production costs for its full CG movie, Final Fantasy: The Spirits Within. In January 2000, the company responded to the commercial success of Final Fantasy VIII by focusing development resources on its Final Fantasy franchise and 3D graphics software. According to Kameoka, he was told that if Legend of Mana hit a certain number in sales, his team could begin working on a sequel. However, due to internal circumstances within the company, Kameoka was relocated to the Final Fantasy XI team. Alongside the relocation of employees, Square announced a policy that reduced the development of 2D games in favor of 3D Final Fantasy titles. Having contributed to 2D Mana games up until that point, Kameoka agreed to leave Square with Tsuda, Anazawa, and Inoue to form their own company, Brownie Brown, in February 2000.[3] With the investment of Nintendo Co., Ltd., who were about to release the 2D handheld Game Boy Advance, Brownie Brown Co., Ltd. was established on June 30, 2000. Kameoka became the company's president and representative director, while also retaining his passion for character design.[2]
Magical Vacation (2001)

Using Square's policy of "Create Something New" as a creative template, Kameoka and the other members frequently held meetings to discuss the mechanics of their upcoming title, Magical Vacation. He would be the lead character designer, pixel artist, and animator for the game. At this time, Brownie Brown did not have its own headquarters, so plannings sessions were held in family restaurants. Due to the ten-person staff and limited resources, the team's main goal was to release their game on schedule to earn some credibility. In retrospect, Kameoka believed these complications made the final product look rather uninteresting. He compared it to Camelot's RPG Golden Sun, since its combat featured dynamic angles and flashy effects.[2]
In January 2002, Brownie Brown hosted two venues called the Let's Amigo Events, the first in Osaka and the second in Tokyo. The venues were both to promote Magical Vacation, and for players to register each other as amigos via Communication. Kameoka and other Brownie Brown personnel attended the Let's Amigo Events to link up with players, photograph cosplayers, and give away Nintendo GameCubes over games of rock-paper-scissors.
Sword of Mana (2003)
Those who stayed with SquareSoft, which became Square Enix in 2003, were merged with the planners behind games such as Chrono Cross to produce Final Fantasy XI. In turn, Square chose to outsource the production of the fifth Seiken Densetsu game, New Testament: Seiken Densetsu (Sword of Mana), an expanded remake of the first Mana game, to Brownie Brown. Kameoka was the lead character designer, scenario arranger, and production producer for this title.
Mother 3 (2002-2006)

Brownie Brown assisted HAL Laboratory in the development of the third Mother series title, Mother 3, wherein Kameoka was one of the producers. The June 2013 issue of Nintendo Dream revealed that in 2002, Kameoka had drawn prototype designs for the game's twin protagonists Lucas and Claus, whose appearances were vastly different from their present designs. A second photo in the issue showed concept screenshots of in-game locations, with a graphical style that was similar to Magical Vacation.[4] According to Kameoka, Mother fans among the staff thought the pastel style strayed too far from the previous instalments' visuals, which compelled him to give the final designs solid colors and black outlines.[2][5] Although Mother 3 was never localized outside of Japan, Kameoka has supported the idea of an overseas release in recent years.[6]
Magical Starsign (2006)
During the development of Magical Vacation's successor, Magical Starsign, Brownie Brown staff brainstormed several ways in which they could utilize both screens of the Nintendo DS. As for character design, Kameoka opted to make the main cast appear "as cool as possible", while side characters were given more distinctive and varied designs which suited their personalities. Much of Magical Vacation and Sword of Mana's design philosophies were carried over to Magical Starsign, especially the predominant usage of 2D sprite-based graphics, since Kameoka believed that sprites better captured the original artistry.[7]
1-Up Studio and Brownies (2012)
By 2012, Nintendo wanted Brownie Brown to become a company that focused less on original projects, and instead develop for the Super Mario series. Some staff admitted to Kameoka that they wanted to make Mario games, which he had no problems with. This culminated in Brownie Brown being renamed to 1-Up Studio, and after twelve years as Brownie Brown's president, Kameoka decided to go independent once more. He founded a new company called Brownies with other former Brownie Brown personnel, including Tsuda, on November 15, 2012, and publicly announced his resignation on January 31, 2013.[1] Brownies went on to collaborate with Level-5 to produce Fantasy Life LINK! for the Nintendo 3DS in 2013, and with GungHo Entertainment Online for Seventh Rebirth on mobile devices in 2016, among other smaller projects.[2]
EGGLIA and beyond (2017-present)

As Brownies became more self-sufficient as a company, Kameoka put together ideas for their first original title, EGGLIA: Legend of the Redcap. He wrote up drafts and proposals for the staff, confident that publishing the game on smartphones would make it more appealing to a general crowd. With this new project in motion, Brownies reached out to Michiyo Okiyama of DMM.com Powerchord Studio and offered to collaborate, upon which Kameoka asked that he have full creative authority.[2] He was once again in charge of main character design, while the game's collectable spirits were illustrated by artists within and outside of Brownies.[8] In 2021, Brownies released an enhanced console version of EGGLIA: Legend of the Redcap titled EGGLIA Rebirth, discontinuing the former title and renaming it EGGLIA: Legend of the Redcap Offline on February 1, 2019. Rebirth allowed the development team to include characters and events that, due to time constraints, were not present in the original mobile version.[8]
In 2021, Kameoka illustrated box art for the HD remaster of Legend of Mana, which would be his most recent Mana-related contribution to Square Enix since Heroes of Mana. His original designs were adopted by HACCAN, which were then incorporated into the Legend of Mana remaster's opening movie and in-game art gallery, and later The Teardrop Crystal anime adaptation. In the case of The Teardrop Crystal, Tarō Ikegami managed character designs based on HACCAN's renditions; Kameoka was unmentioned in the anime's credits.
Art style
Shinichi Kameoka's art style is widely recognized for its ornate fantasy fashion, coloring style, and anatomical proportions. In his earlier years as a character designer, especially during his time working for Mana titles in the 1990s, Kameoka's main artistic medium was watercolor and ink on paper, plus hatching for volume and texture. The line art in his final drafts incorporated black and colored lines to distinguish and emphasize particular parts of the body, mostly in a character's hair and facial regions. Between late 1999 and 2003, he sometimes employed digital art programs to finish off his drawings, mainly for lighting effects and composite pieces. Kameoka has also stated that he designs characters from the bottom-up, believing a character's role within a game's setting can be determined by the style of their shoes.[9]
In the mid-2000s, Kameoka began producing concept art digitally, as seen in the scrapped Game Boy Advance remake of Secret of Mana,[10][11] Magical Starsign, and Friends of Mana. During this era, his line art was mostly black, while colors and shading were expressed through flatter, bolder tones. Additionally, characters' head and limb ratios took a slightly realistic approach, making the character appear more mature. Following Brownies' inception in 2012, he has steered back towards producing art traditionally for EGGLIA, as well as artwork for the 2021 Legend of Mana remaster. Although Kameoka is no longer affiliated with Square Enix, he occasionally draws Mana characters with a realistic touch, but still possesses his regular artistic philosophies. He also doodles Mana, Magical Vacation, and EGGLIA characters on cards for new Brownies employees.
Works
Game | Release | Role(s) |
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Final Fantasy IV | 1991 | Debug (credited under Special Thanks) |
Secret of Mana | 1993 | Player Character Design |
Trials of Mana | 1995 | Graphic Design: Character |
SaGa Frontier | 1998 | Art Director |
Legend of Mana | 1999 | Character Illustration & Character Design Chief |
Chocobo Stallion | 1999 | Character Illustration |
Magical Vacation | 2001 | Art Director, Object Graphics, Character Design, Producer |
Sword of Mana | 2003 | Production Producer, Character Design, Scenario Arrangement |
Mother 3 | 2006 | Producer |
Magical Starsign | 2006 | Character Design, Producer, voice of Pico (uncredited) |
Friends of Mana | 2006 | Character Illustration & Character Graphic Design Chief |
Heroes of Mana | 2007 | Animation Director, Producer |
Blue Dragon Plus | 2008 | Animation Director, Producer |
Professor Layton's London Life | 2009 | Producer |
A Kappa's Trail | 2009 | Director, Producer |
Livly Garden | 2010 | Director, Producer |
Fantasy Life | 2012 | Producer |
Shooting Hero | 2013 | [TBA] |
EGGLIA: Legend of the Redcap | 2017 | Director, Character Designer, Art Director, Scenario Writer |
Seventh Rebirth | 2017 | Special Thanks |
Doraemon Story of Seasons | 2019 | Producer |
Legend of Mana Remastered | 2021 | Box Art |
EGGLIA Rebirth | 2021 | Director, Character Designer, Art Director, Scenario Writer |
Trivia
- He voiced Pico's battle shouts in Magical Starsign.
- His preferred Magical Vacation element is blade.
- Peche, Kirsche, and Candy are his favorite characters in the Magical Vacation series; Peche for her design, Kirsche for his personality, and Candy for her character arc.
- For his artwork, Kameoka takes great inspiration from Yoshikazu Yasuhiko, Leiji Matsumoto, Fusako Kuramochi, and Makoto Kobayashi.
- Mother series scenario writer Shigesato Itoi gave Kameoka the nickname "T-shirt President" (Tシャツ社長Tīshatsu Shachō) during Mother 3's development. This is because he exclusively wears a rotation of black Paul Smith T-shirts.
- One of his favorite foods is condensed milk. At a Brownie Brown anniversary party in 2009, he was given a condensed milk cake with "T-shirt President" written on it.
- Although Kameoka has stated he does not play video games much, his favorite is Dragon Quest II, which he claims introduced him to the RPG genre.[12]
- Kameoka first met Akira Toriyama shortly after joining Square. The two would meet again to work on Blue Dragon Plus, in which Kameoka designed sprites for the characters Shu and Kluke. In response to Toriyama's passing in March 2024, Kameoka tweeted about these fond memories.[13]
References
- ↑ 1.0 1.1 "ご報告でっせ!つい先ほど株式会社ブラウニー・ブラウンの代表取締役社長を退任致しました。12年半、応援していただいたみなさん、本当にありがとうございました!そして、ありがとう任天堂。" @ShintaKameoka on Twitter, January 31, 2013. Retrieved April 28, 2023.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 "【特別企画】ブラウニーズ・亀岡慎一氏本人に聞く「亀岡作品ヒストリー」" Translation: "Special Exhibition - Interview with Shinichi Kameoka of Brownies “History of Kameoka’s Works”" Yuichiro Tomari, [1]. Archived: [2]. Published April 11, 2017. Retrieved March 22, 2023. Game.watch.impress.co.jp.
- ↑ "Straight from the Source – Shinichi Kameoka (Mana-series)" ”Nirbion” et al., [3]. Archived: [4]. Published May 22, 2018. Retrieved March 22, 2023. Sourcegaming.info.
- ↑ "Brownie Brown’s MOTHER 3 Concepts & Itoi Release Interview" Kody NOKOLO, [5]. Archived: [6]. Published October 9, 2020. Retrieved March 13, 2023. Mother4ever.net.
- ↑ "あのほぼ日で糸井さんと伊集院光さんの生配信の日から18年経ったのですね。先日のNintendo Switch Online配信から新しい令和ユーザーが増えてるのかな?18年経ってもこれだけ祝って貰えるって素晴らしい事です。ありがとうございます!#MOTHER3_18th#MOTHER3_18周年#MOTHER3" @ShintaKameoka on Twitter, April 20, 2024. Retrieved April 21, 2024.
- ↑ "Mother 3 Producer Wants To See English Release" Trumann Tu, [7]. Archived: [8]. Published February 12, 2022. Retrieved March 13, 2023. Gamerant.com.
- ↑ "Nintendo Talks Magical Starsign" Mark Bozon, [9]. Archived: [10]. Published September 28, 2006. Retrieved December 7, 2022. IGN.com.
- ↑ 8.0 8.1 "Secrets, Legends, and Brownies: An Interview With Shinichi Kameoka" Sam-James Gordon, [11]. Archived: [12]. Published March 22, 2022. Retrieved April 2, 2024. RPGfan.com.
- ↑ "I think how the shoe material looks helps inform the story's world, so I'm trying to draw it based on the design of the shoes. Next, I designed the clothes by trying to imagine what kind of fashion wouldn't look strange when worn with the shoes."–Shinichi Kameoka, Art of Mana, pg. 105
- ↑ "とある目的で描いたやや大人っぽい聖剣2の3人の絵が出て来た。いろいろ記憶が蘇って来たけど、もう10年以上前に描いたやつやね。(*^▽^*)" @ShintaKameoka on Twitter, July 13, 2018. Retrieved March 1, 2024.
- ↑ "そしてゲーム画面。うん、これは正しく『聖剣伝説2』のゲーム画面だね!" @ShintaKameoka on Twitter, July 13, 2018. Retrieved March 1, 2024.
- ↑ "俺をRPGの世界に引き摺り込んだ『ドラゴンクエストⅡ』チラシが見つかった。#ドラゴンクエスト2#ドラクエ2" @ShintaKameoka on Twitter, October 9, 2023. Retrieved April 15, 2024.
- ↑ "スクウエア入社してすぐに鳥山さんが来るからデザイナーは鳥山キャラをドット絵におこせ令が発令してその時に初めてお会いして、のちブラウニーブラウン時代に『ブルードラゴンPlus』で実際にシュウやクルックたちをドット絵におこしたのは大切な思い出。今もとってあるDBのお気に入り扉絵の切り抜き" @ShintaKameoka on Twitter, March 8, 2024. Retrieved March 14, 2024.