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Encyclopedia
The encyclopedia, known in Japan as the adventure guide,[a] is a log of information about the game mechanics of Magical Starsign. After Madeleine's tutorial sequence, additional items are logged in the encyclopedia by talking to certain non-player characters in the field, particularly radishes.
List of entries
# | Title | Description |
---|---|---|
001 | Item: Millennium Gummy | These ancient gummies have been aged for over 1,000 years. They possess the condensed power of the elements--far too much power for any person to handle, so don't eat them! |
002 | Item: Bean Pop | These mysterious beans give you experience points. Nobody knows where they came from. |
003 | Item: Leaf | Mysterious leaves keep falling from somewhere. Snack on them to give your skills a boost. You'll have to find out for yourself which leaf improves which skill. |
004 | Item: Pooka Shell | Pooka shells aren't adventure items. Instead, they give you new stationery to write your Amigo messages on. |
005 | Item: Book | This old tome has generations of non-planetary magic knowledge written on its pages. Study it to master the ways of that magic. Don't worry: using it won't make it disappear. |
006 | Item: Gummy Frog | This tasty gummy frog snack helps you regain a little of your lost HP. Don't catch too many of them, or they'll disappear! |
007 | Item: Gummy Worm | This gummy worm may look gross, but it tastes great! Chow on it to recover some of your MP. Don't catch too many, or they'll start to disappear. |
008 | Item: Lizard Tail | Lizards occasionally lose their tails and leave them sitting there on the ground. Disgusting as it may seem, eating them will cure all kinds of unusual ailments. |
009 | Item: Bomb | Bombs are packed tight with dangerous magical powders. They can deal massive damage during battles, but they're good for only one use. KABOOOOOOM! |
010 | Item: Whistle | Use a whistle to change formations. They're good for only one use, so use them wisely! |
011 | Item: Jam | Strange planetary magic altered the fruit used to make this sweet jam. Use it during battle to boost your abilities for a short time. |
012 | Item: Sugarstar | These weird, star-shaped candies fell from the sky. For some reason, they're usually found next to pots. Word is Pizza the Warp Dude is crazy about 'em. |
013 | Item: Figurine | Figurines are magical statues that hold the soul of a beast. Release them during battle with Macadameus to summon the beast and fight it. |
014 | World: Treasure Chest | It's just your average, garden-variety chest packed with treasure. For some reason, people put valuables in them and leave them around all over the place. |
015 | World: Mysterious Chest | The weird thing about mysterious treasure chests is that they appear only under special circumstances. Don't get your hopes up too much. Sometimes, they hold only ordinary stuff. |
016 | World: Pizza the Warp Dude | Pizza the Warp Dude is the best. He'll let you warp all over the place. Sure, sometimes it doesn't work, but all he wants in return is a sugarstar. |
017 | World: HP Pot | Chug the water inside an HP Pot to regain all of your HP. Strangely, HP Pots are actually living, speaking creatures. Also strange, you might find sugarstars near them. |
018 | World: MP Pot | MP Pots gurgle and burble if you toss in a frog, but there are a few better ways to recover all of your MP. Drink all you want, because they're bottomless, but don't be surprised if they talk to you! |
019 | World: Encounters | Sometimes, you'll be walking through an area, minding your own business, when some hideous monster will leap out and tackle you. That won't happen as often if you walk on non-grassy areas. |
020 | Wild Magic | Magic used outside of battle is called wild magic. Apprentices can wield just one type of wild magic. Depending on which element it calls on, wild magic can have a powerful effect on the land. |
021 | Wild Magic: Wind | Lassi can summon the wind with her magic to lift light objects. Occasionally, you'll find sugarstars on the ground once the wind dies down. |
022 | Wild Magic: Earth | Mokka's earth-quaking magic causes the ground to shake, resulting in widespread devastation. This spell can also make gummy frogs flip over on their backs and stop moving. |
023 | Wild Magic: Wood | Chai can cast a spell that causes plants to grow at an astonishing rate. Occasionally, you'll find leaves on the ground after casting this spell. |
024 | Wild Magic: Fire | Pico's scorching wild magic is so hot that it sets the wind on fire! Flames wrap around plants, creatures, and just about anything in the area. This spell sometimes causes pop beans[b] to appear on the ground. |
025 | Wild Magic: Water | Sorbet uses water magic to trigger torrential downpours and create springs. Water is the essence of life for all living creatures. Casting this spell causes gummy earthworms to wriggle out of the ground. |
026 | Wild Magic: Light | Legends tell of powerful magicians that mastered the awesome power of light magic. Light magic washes away darkness. Casting it causes gummy earthworms to burrow into the ground. |
027 | Wild Magic: Dark | Once, a very powerful archmage mastered the magic of darkness. Dark magic sews fear and mistrust in the hearts of its victims. Using it scares away gummy frogs. |
028 | Battle: Spellstrike | Tap yourself at exactly the right time while you're chanting a spell to execute a spellstrike. Spellstrikes energize your spell and cause it to inflict greater damage on the enemy. |
029 | Battle: Reflex guard | Tap yourself at just the right moment while you're being attacked to pull off a reflex guard. Successful reflex guards absorb some of the force of the attack and reduce the damage it inflicts. |
030 | Battle: Magic Aura | When your home planet is in phase, your aura becomes energized and your magic power grows much more powerful. |
031 | Battle: Front and Back Rows | Cast spells from the back row to increase the affected target area. You won't be able to use attack skills. Casting from the front decreases your affected target area, but you can pummel enemies. Those in the front tend to take more damage. |
032 | Battle: Magic | Magic is the key to combat. Each member of your party has an affinity for one of the planets and can cast the magic of that planet. As your party members improve and gain experience, they will lean new magic spells. |
033 | Battle: Kicking and Punching | If you're in the front row, you can punch and kick your foes during battle. Walloping the enemy is less effective than using magic, but it doesn't use up your MP, so choose your attacks wisely. |
034 | Battle: Defense | Defend during battle to take less damage from punishing enemy attacks. Using a reflex guard is more effective when you're defending. |
035 | Battle: Flee | When in doubt, RUN FOR YOUR LIFE! Just remember, you can't always make a clean getaway. |
036 | Battle: Repeat | Tap Repeat during battle to repeat the same action you did last turn. Go on, try it! It's handy. |
037 | Battle: Order of Magic | The planetary houses each have their own strengths and weaknesses. This Order of Magic determines how they perform against other magic, as seen below: Water->Fire->Wood->Wind->Earth->Water Light and Dark damage one another. |
038 | Battle: HP | Hit points, or HP, tell you how much punishment you can take before you'll fall in battle. The more you have, the tougher you are! |
039 | Battle: MP | Magic Points, or MP, determines your magical stamina. The more MP you have, the more spells you can cast, and the more magic you use, the more you drain your MP. |
040 | Battle: MP Recovery[c] | Your MP Recovery ability determines how many MP you recover automatically during battle. If you tap out all of your MP during battle, defend or use items for a few turns to build up more MP. |
041 | Battle: Experience Points | You will grow stronger and stronger as you learn from the battles you win. Every battle brings you more experience, and as you increase in experience, the level of your skill will increase, too. |
042 | Battle: Help Mode | You can switch to the help mode during battle when you select a command. Tap it again after displaying help to execute the command in this mode. |
043 | Battle: Status Effects |
* Movement pains from thorns |
044 | System: Switching the Top Screen | You can choose from three different screens to place on the top screen while you're out exploring:
* Map |
045 | System: Rocket | While you're in the rocket, you can switch up your party and heal your wounds. Anyone who has joined your cause and is not in your party will wait here for you. |
046 | System: Changing Your Party | In the air-conditioned bliss of the rocket, you can safely swap the members in your party. Some people will come to you and talk to you when they have something important to tell you. |
047 | System: Eggs | You may get an egg from a passing Amigo. If you exchange Amigo Data in Tag Mode several times, an egg character will hatch from the egg. |
048 | System: Egg Characters | Egg characters are named such because they, well, hatch from eggs. Egg characters can join you in the rocket. While their magic can be powerful, their spells have been known to backfire. |
049 | World: Planetary Movements | Inner-orbit planets rotate slowly, while outer-orbit planets rotate quickly. The sun emits five colors of light. When a planet is in phase with its same-colored band of light, characters with that affinity gain a boost to their magic. |
050 | World: Day and Night | The sun is always phasing between active and inactive states. This causes the day-and night-like phenomena that occurs in Baklava. This cycle affects anyone with a light or dark affinity. |
Notes