Combat in Magical Vacation

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MagicalVacation.png
This article is partially or fully comprised of content from Magical Vacation. Due to the fact that there is no official English translation of this game, the translations are instead derived from magicalpatcher's English patch, found here at Romhacking.net. Please keep in mind that these translations may or may not be accurate to the original Japanese version of the game.
The party in a battle.

This is a combat guide for Magical Vacation.

Overview[edit | edit source]

In the game, battles occur randomly in the overworld, by interacting with certain things, or during scripted events. Once a battle begins, the player's team of up to six party members are placed on a 3x2 grid opposite of the enemy's, and will then recover magic points based on their individual MP% stats (this occurs at the start of every turn). Battles are turn-based, meaning that there are no action elements or timers. The player selects the party members' moves in the order of their respective agility stats, and the combat phase commences once the characters' actions have been selected.

Spirits and elements[edit | edit source]

Chaining seven spirits in a combo.

Magical Vacation has a total of sixteen elements, each represented by a spirit. Thirteen of them (the ones that are chosen at the start of the game) follow a rotation of super-effectiveness. Striking an elemental weakness inflicts 2x more damage, using an element the enemy resists inflicts 0.5x damage, and attacking with a spell of the enemy's element inflicts 1 damage.

When casting magic, the damage can be amplified by having spirits of the same element on the field - a Spirit Combo. The spirit(s) disappear once a spell of their element has been cast, and their power will be transferred to the spell. Any spirits on the field are free to be used by both the party and enemies, and up to seven may be present at once. If one spirit is used in a combo, the damage is doubled. If two spirits are used in a combo, the damaged is multiplied by 4. With a maximum of seven spirits, the damage gets multiplied by 128.

Spirit Combos can also remove spirits of an advantageous element. For example, by using three fire spirits to power up a fire spell while two ancient spirits are on the field, the three fire spirits will offset the ancient spirits and remove both of them from play. However, because two of the fire spirits were used to cancel out the two ancient spirits, only the remaining fire spirit's power will be used in the Spirit Combo.

Primary axis

Toasty Symbol.png FireGusty Symbol.png WindGloomy Symbol.png PoisonPretty Symbol.png BeautyEdgy Symbol.png BladeCatchy Symbol.png SoundRocky Symbol.png StoneAntsy Symbol.png InsectSticky Symbol.png WoodFurry Symbol.png BeastRainy Symbol.png WaterZappy Symbol.png ThunderEarly Symbol.png Ancient

Secondary axis

Inky Symbol.png Dark → All except Holy Symbol.png Light and Charity Symbol.png Love

Holy Symbol.png LightInky Symbol.png Dark

Charity Symbol.png Love → Neutral (no strength or weakness)

Actions[edit | edit source]

The commands available to characters are Skill Icon - MV.png Skill, Magical Vacation - Magic Symbol.png Magic, Magical Vacation - Item Symbol.png Item, Guard Icon - MV.png Guard, or Flee Icon - MV.png Flee.

Skill

Skill Icon - MV.png Skills are non-elemental attacks associated with the power stat. The name of this command varies among characters, some examples being kick, slap, and chop. While skills can be used by any character regardless of position, they only reach enemies that are in the front row.

Magic

Magical Vacation - Magic Symbol.png Magic unleashes elemental attacks against enemies by consuming magic points.

Item

Magical Vacation - Item Symbol.png Items have supportive and offensive effects in battle. They are categorized into four types:

Guard

Guard Icon - MV.png Guarding halves all physical and magical damage for one turn.

Flee

Flee Icon - MV.png Fleeing gives the party a chance to run from battle. The success rate of fleeing is based on a character's agility.

Stats[edit | edit source]

Level

Level/Lv is a ranking that increases with experience points, which are gained by defeating enemies and requires active participation in battle. The maximum level for each character is 999.

Magic level

Magic level/MLv is a ranking that increases with magic experience points, which are gained by frequently casting magic. Magic levels reward party members with more spells, increase the strength of magic attacks, and reduce damage of specific elements (independent of the spirit stat). The maximum magic level for each element is 99.

Hit points

Hit points/HP determines how much damage a party member can take. If it reaches 0, that party member faints.

Magic points

Magic points/MP are used to cast spells.

Power

Power/Pow is the strength of physical skills. Its symbol is a sword.

Defense

Defense/Def is resistance to physical skills. Its symbol is a shield.

Spirit

Spirit/Spr is resistance to magic. Its symbol is a shield.

Agility

Agility/Agi determines how fast a character acts in battle, physical skill accuracy and critical hit rate, and the success rate of fleeing. Its symbol is a boot.

MP%

MP% is the amount of magic points a character recovers at the start of each turn. Its symbol is a red circle outlined in yellow.

Status ailments[edit | edit source]

Certain elements can inflict status ailments when cast. The only way to recover from most of these is by waiting them out, using a tail, casting the white rose spell, or winning in battle.

Poison

Poison reduces 10%-20% of the target's hit points when a turn ends.

Paralysis

Paralysis halts the input of actions.

Numb

Numb halts the input of actions like paralysis, but takes effect less often.

Blind

Blind reduces the accuracy of physical skills.

  • Caused with light magic.
  • Recovered with white rose
Sleep

Sleep halts the input of actions until the effect wears off, or the target is hit with an attack.

  • Caused with sound magic.
  • No items recover this status.
Stone

Stone permanently halts the input of actions until it is recovered, and cannot be waited out.

Faint

Fainting stops a character from executing actions until they are revived.

Formation[edit | edit source]

The formation menu.

On the battle grid, there are a total of six spaces that party members can occupy; three in the front, three in the back. Characters in the middle of the front row are more likely to get hit with attacks, and those in the back row or sides are less likely. Party members with higher physical stats (HP, pow, def) are better off in the front row, whereas characters who are proficient magically (MP, agi, spr) work best in the back row. When a party member in the front row faints, they swap positions with the character standing directly behind them, even if they are revived. The party's formation goes back to normal when combat is over.

Additional features[edit | edit source]

During command selection, certain buttons can be pressed to assist the player.

  • At the very start of a turn, pressing B shows the entire battlefield without the command interface. Pressing A or B undoes it.
  • Pressing the L button opens an elemental weakness chart.
  • While hovering the cursor over a spell or an item, pressing Select shows their effects, base strength, and area of effect.
  • Holding the A button speeds up selection and skips attack animations. Releasing it makes the battle flow normally again.

Link battles[edit | edit source]

Main article: Link Mode#Let's Battle

Trivia[edit | edit source]

  • In early screenshots of the game, the battlefield was planned to display a 5x3 grid during command selection.

See also[edit | edit source]


Characters
Party ProtagonistPistachioAranciaGanacheKirschePecheBlueberryLemonLatteCassisCiderSesameChocolatCabernetOliveCandyChappyPotPucine the 4thDodoRicebirdPookaGummy FrogPuttyBrownMagic doll
Characters MadeleineBiscottiChardonnayVanillaBalsamicoPizzaVolcaneraTiramisuMousseMille-feuilleChiffonMeloneTortillaTarteTatinGateauParmesanQuattro FormaggiDab HasnelGrenadinePeabee AnjayMaceCinnamonGingerNectarMuskCocoaRad HasnelShallotKleinBlackcurrantEquillekrewKerendu
Spirits FireWindPoisonBeautyBladeSoundStoneInsectWoodBeastWaterThunderAncientDarkLightLove
Locations
Material Realm Will-o'-Wisp AcademyValencia Beach
Light Realm Mimolette ForestForest CaveOturan VillageWetsomus RuinsRicebird FieldsRicebird SpringsGreen Tea VillageCold Honey PalaceRekcarc QuarryVille de SourisTour de la RocheUfot VillageIko Domnag
Dark Realm Spollacs Swamp EdgeMasala Chai VillageIce IslandGelato CaveTapioca Tea VillageEcir ThicketMuy Mot DesertOpopmat CaveAkvavit CastleEnigma ForestTreeman's ColonyOsim VillageEastern ForestMt. MorbierAbos VillageSpollacs SwampBrownie CavernToptoh Mines
Abyssal Realm The Great RockGazpacho VillageTandooriThe BadlandsMay VillagePyramidArkoAbyssal CorridorEarth of DarknessDespair SwampDrazzig GrottoRevival Chamber
Bonus dungeons Garam MasalaTuoekatYekrut
Gameplay
Gameplay CombatMagicItemsEquipmentStickersLink Mode
Menu BiraBestiaryMagic notebook
Development
Corporate NintendoBrownie Brown
Staff Nobuyuki InoueShigeru MiyamotoShinichi KameokaTsukasa Masuko
Other Media
Guidebooks Magical Vacation Complete GuideMagical Vacation: A Mysterious World
Manga The Day Before the Seaside School