Chard

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Chard, known in Japan as Rubu Sorakyu, is a boss character in Magical Starsign. He is the leader of the pirate otters and the top disciple of Master Kale.

Profile[edit | edit source]

Personality[edit | edit source]

Chard is very arrogant and uses strange similes to belittle his foes. The only person he does not talk down to is his superior, Master Kale.[1]

Appearance[edit | edit source]

Chard has curly white hair with pink tips, and the rest of his head is mostly obscured by a mask. This mask is oddly bird-shaped with a red beak, colorful sphere-shaped lenses, four symmetrical tusks, blue eyelash pieces, several yellow arrows, and five triangular parts around the base. The only distinguishable part of Chard's face is his fair-skinned jaw and pink lips. For clothing, he wears a green sleeveless vest with a big collar and yellow fabric lined around every opening. His torso consists of a purple shirt wrapped in red cloth which loops over his shoulders, and a second purple cloth is tied over his abdomen. Below the purple cloth is eight long strips of green fabric made from the same material as his vest. The fabric strips are topped with purple triangles, and below his abdomen is a yellow straw-like covering. His pants are purple like his shirt, and he wears green boots with red frills on the insteps. He is equipped with green gloves that have red cuffs.[1]

Boss[edit | edit source]

Chard is fought three times during the course of Magical Starsign. He wields dark affinity, gaining his aura during the night. In each of his encounters, he possesses the skill finger-pointer, allowing him to interact with environmental elements to deal large amounts of damage to the party. He is also the first enemy encountered to possess the neutral spell celestial swap, allowing him to adjust the position of planets to his advantage by moving certain planets out of alignment.[1]

190[edit | edit source]

The first battle with Chard.

The first iteration of Chard encountered is number 190, which serves as the boss of the Great Dragon Road on Cassia. In this battle, he uses the spell shadow die and the physical skill slice kick as his primary means of attack, each dealing damage to one member of the party. When using finger-pointer in this encounter, Chard will use icicle fall in the following turn, knocking a large icicle down that deals a significant amount of damage to every member of the party.[1][2]

Stats[edit | edit source]

# Name Magical Starsign - Level Symbol.png Magical Starsign - HP Symbol.png Magical Starsign - Power Symbol.png Pow Magical Starsign - Intelligence Symbol.png IQ Magical Starsign - Defense Symbol.png Def Magical Starsign - Spirit Symbol.png Spr Magical Starsign - Agility Symbol.png Agi
190 Dark Icon - MS.png Chard 8 3200 13 8 10 10 21
Habitat P. RST M. RST Bira Icon - MS.png Bira EXP Drops
Cassia Icon.png Great Dragon Road 100% 100% 1000 60 Head Item Icon - MS.png Sage hat

Attacks[edit | edit source]

Spells Skills
Dark Icon - MS.png Shadow die
Neutral Icon - MS.png Celestial swap
Skill Icon - MS.png Slice kick
Skill Icon - MS.png Finger-pointer
Skill Icon - MS.png Icicle kick

Bestiary entry[edit | edit source]

English[edit | edit source]

The leader of the pirate otters suffers from a superiority complex, which isn't helped by his mastery of dark magic. He fought Miss Madeleine at some point...

Japanese[edit | edit source]

海賊たちのボス。 高いトコロから 人を見下すのが好き。 闇をあやつる強い魔法使いで マドレーヌ先生と戦ったらしい・・・?

The boss of the pirates. He enjoys looking down at people from high places. He's a strong mage that commands darkness, and claims to have fought Miss Madeleine...?


196[edit | edit source]

The second battle with Chard.

The second iteration of Chard encountered is number 196, which serves as the boss of Nata de Coco on Cassia. In this battle, he retains the same set of spells from the first encounter, but lacks the physical skill slice kick, as he is now in the back row of a group of three pirate otters (number 192). This prevents Chard from being vulnerable to the party's physical attacks as he was in the first fight. Despite being in the back row, Chard's shadow die is still only a single-target attack. Instead of locking on to an icicle above the battle like in the first encounter, finger-pointer now acts as a targeting skill, allowing Chard to perform the powerful sky-high kick in the following turn to strike a single member of the party.[1][2]

Stats[edit | edit source]

# Name Magical Starsign - Level Symbol.png Magical Starsign - HP Symbol.png Magical Starsign - Power Symbol.png Pow Magical Starsign - Intelligence Symbol.png IQ Magical Starsign - Defense Symbol.png Def Magical Starsign - Spirit Symbol.png Spr Magical Starsign - Agility Symbol.png Agi
196 Dark Icon - MS.png Chard 16 6800 35 20 18 18 32
Habitat P. RST M. RST Bira Icon - MS.png Bira EXP Drops
Cassia Icon.png Nata de Coco Door 100% 100% 7000 120 Arms Item Icon - MS.png Sage band

Attacks[edit | edit source]

Spells Skills
Dark Icon - MS.png Shadow die
Neutral Icon - MS.png Celestial swap
Skill Icon - MS.png Finger-pointer
Skill Icon - MS.png Sky-high kick

Bestiary entry[edit | edit source]

English[edit | edit source]

The leader of the pirate otters suffers from delusions of grandeur. He claims he held his punches last time. This time, he means business!

Japanese[edit | edit source]

海賊たちのボス。 高いトコロから 人を見下すのが好き。 前回は ておいだったが 今度は本気らしい。

The boss of the pirates. He enjoys looking down at people from high places. He was holding back last time, but now he's totally serious.


220[edit | edit source]

The third battle with Chard.

The third and final iteration of Chard encountered is number 220, which serves as the boss of Cocoabutter Valley on Shadra. In this battle, his dark spells are updated, giving him blood money and dazzle darts. Much like in the second battle, finger-pointer is used as a targeting attack, although shadow die is the skill used in the following turn as opposed to sky-high kick. He can also use the physical skill kick of darkness, which deals damage to all party members.[1][2]

Stats[edit | edit source]

# Name Magical Starsign - Level Symbol.png Magical Starsign - HP Symbol.png Magical Starsign - Power Symbol.png Pow Magical Starsign - Intelligence Symbol.png IQ Magical Starsign - Defense Symbol.png Def Magical Starsign - Spirit Symbol.png Spr Magical Starsign - Agility Symbol.png Agi
220 Dark Icon - MS.png Chard 52 20000 46 48 48 54 85
Habitat P. RST M. RST Bira Icon - MS.png Bira EXP Drops
Shadra Icon.png Cocoabutter Valley 100% 100% 16000 70 None

Attacks[edit | edit source]

Spells Skills
Dark Icon - MS.png Blood money
Dark Icon - MS.png Dazzle darts
Neutral Icon - MS.png Celestial swap
Skill Icon - MS.png Finger-pointer
Skill Icon - MS.png Kick of darkness

Bestiary entry[edit | edit source]

English[edit | edit source]

You've beaten him twice, but now the dark planet is feeding his power. Is this the last stand of a man obsessed with the dark teachings of Master Kale?

Japanese[edit | edit source]

2度もやぶれ もう後がない。 闇の星の魔力で強化し 戦いにのぞんだ。 ジン・レオのしそうに じゅんすいに ひかれた男は ここでちからつきた。

Defeated twice, there's no stopping him. Now he enters battle, strengthened by the dark planet. Here is the last stand of a man genuinely drawn to Jin Reo's ideology.


Arrangements[edit | edit source]

Back Row
Chard - Battle.png
Front Row
Back Row
Chard - Battle.png
Pirate otter 3 - Battle.png
Pirate otter 3 - Battle.png
Pirate otter 3 - Battle.png
Front Row

Biography[edit | edit source]

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Magical Starsign[edit | edit source]

As the protagonist and Lassi sailed Neumann through the frigid waters of Cassia, Chard and a handful of pirate otters operated a strange machine within an icy cave. Another otter ran in to alert Chard of the magic rocket's arrival, assuming it may cause trouble for them. Chard asked if it was a Space Police rocket, but the otter told him it did not look like one of their units. Believing the rocket may have been carrying mere tourists, Chard turned back to the machine as the duo of Will-o'-Wisp students exited Neumann, struggling to stay warm on the frozen planet.

When the students arrived in Port Pescato, most of the residents seemed to blame the abrupt drop in temperature on the hermit lab, who apparently worked with an ice monster in Lover's Cove. They continuously asked Detective Beignet to deal with Hermit lab, but Beignet said his responsibility was dealing with monsters on Mandarin Beach. The protagonist and Lassi went to investigate the supposed ice monster, hoping it may bring them one step closer to repairing Mokka, whose head was stolen to power a heat generator. This was because the owner of the generator could not find the key to unlock his toolbox, which contains a battery for it. Luckily, the pair of students find out that the ice monster is really a tree veiled in thick fog.

The hermit lab drops the toolbox key, and the otter who took Mokka's head gives it back. The kids return to the headless body of Mokka and put him back together, successfully bringing their mechanical friend back to life. They introduce him to the Neumann ship, but the ancient robot finds out it lacks a proper navicontrol system, meaning space travel will be significantly harder. Lassi recalls seeing dwarven engineers in Pescato, believing they may be able to help upgrade the ship so it can fly straight to Puffoon.

Outside of the port town, the trio of students cross paths with Caldarroste, who reveals that the Astro Pirates are why Cassia is frozen over. According to the shady otter, the pirates constructed a freezing machine in the depths of Dragon God Cave, and destroying it may restore Cassia to its liquid state.

The entrance to Dragon God Cave is sealed shut with ice; however, Mokka is able to shake it open with his Earth Wild Magic. The students enter and fend off against hordes of pirate otters in Great Dragon Road, eventually arriving in the chamber where Chard and his freezing machine are located. When they see him perched atop the machine, he claims to sense great magical energy within them before dramatically leaping into battle.

Once Chard is defeated, Caldarroste proudly enters the scene and asks if he can join the pirates' ranks, as he tricked the kids into infiltrating Dragon God Cave back in Pescato. Before the masked wizard can utter a word, he collapses from a sharp pain in his chest. It turns out that before the students arrived, Chard clashed with Madeleine in a magic duel and lost. He commands the otters to flee the cave, leaving Caldarroste with the protagonist, Mokka, and Lassi.

Suddenly, the freezing machine begins to blow dangerous amounts of snow, so Mokka steps in and furiously rams himself into it after typing several incorrect passwords. A remote control falls onto the ground, and the ancient robot accidentally breaks it, causing the freezing machine to break down. Every jet on the planet that was installed by the Astro Pirates is rid of ice, and Cassia's waters are liquid once more. The protagonist, Mokka, and Lassi are found washed up on Mandarin Beach, to which Beignet flies in and brings them to Pescato.

Search for the sacred water[edit | edit source]

Later on Gren, the party confronts more of Chard's Astro Pirates in Assam, this time with Chai and Pico on the team. Just as the otters and Lord Persimmon are about to fly off with Semolina (disguised as Farina), Sorbet jumps on board and joins them on a one-way flight to Razen. Unfortunately, Neumann is not equipped to enter the Fire Planet's scorching atmosphere, meaning the group must find a way to pass through it without burning the ship. They fly over to Cassia and ask a nearby dwarf if he can make Neumann resistant to fire, to which he answers by saying they need aquarino. This special water will always stay liquid regardless of temperature, and if it were applied to Neumann, they could fly through Razen's atmosphere.

The students are told that the aquarino is somewhere in Pescato, but all entrances to the town are blocked off by Space Police. Beignet, unaware of why the troops are suddenly so strict, lets the kids through and talks with them in a house. According to him, the pirates have migrated to the rock gate of Nata de Coco and should be investigated. Detective Beignet distracts the other Space Police while the students deal with the otters at Nata de Coco.

Arriving at the rock gate, the group finds a trio of otters slashing at thick strands of seaweed blocking the cave's entrance. Chard is there too, once again making a grand entrance by jumping down, then tells his enemies of how Kale predicted they would also be after the aquarino. He challenges them to battle once again, though he is still not strong enough to defeat Will-o'-Wisp's students.

After fighting the masked wizard for a second time, Beignet returns with a few Space Police troops. One of them suspiciously calls him "Master Chard", which the others play off by also referring to him as such. He is taken away by an armored cruiser and everyone else leaves, allowing Pico to burn the seaweed blocking Nata de Coco's entrance. The kids finally get a hold of the legendary aquarino, beginning the next step of their quest to find Madeleine and Sorbet.

A gate to the Light Planet[edit | edit source]

Expand Icon.png This section is incomplete and requires expansion.

Chard's devotion[edit | edit source]

The final encounter with Chard takes place on Shadra, where he and Caldarroste wait for the kids in front of Chromagar Cave’s entrance. Chard introduces himself yet again as the Pirate King and Kale’s second-in-command, burning with power through his magical alignment with the Dark Planet. He challenges the six students to one last duel, but like the two previous times, he does not win.

Chard collapses to the ground, proclaiming his loyalty to Master Kale and his goals, then tells the kids how Kale’s predictions are all coming true; their arrival, his defeat, and the imminent intervention of General Knucklestorm. Before Knucklestorm flies in, Chard ends his own life by blowing himself up, nearly knocking the group and Caldarroste unconscious.

Quotes[edit | edit source]

Main article: Quotes:Chard

Nomenclature[edit | edit source]

His name comes from chard, a leafy vegetable with a stem that can be reddish in color.

Names in Other Languages
Language Name Meaning
Flag of Japan.svg Japanese ルーブー・ソラキュー Rubu Sorakyu, from ブルーキュラソー burū kyurasō (blue curaçao)
Flag of France.svg French Cassoulet Cassoulet
Flag of Germany.svg German Nougat Nougat
Flag of Italy.svg Italian Bietolone Chard
Flag of Spain.svg Spanish Chard From his English name

See also[edit | edit source]

References[edit | edit source]


Characters
Party ProtagonistLassiMokkaChaiPicoSorbet
Egg characters NoggKirTom YamFondueGelatoStarPooka
Characters MadeleineBiscottiKaleRobot D12SPizzaGorgonzolaMinister MunsterCaldarrosteChardBeignetParfaitMacadameusPourriMugwortBriocheCressonTwigadamusSemolinaFarinaDurumGamelanPersimmonCeladonElder KettleTerra CottaRogan JoshMudflapGrenadineSturgeonDemarEmerald CoreApplepieMuzzleflashTektosShallotSuspiroKnucklestormFowlerCarbon
Locations
Kovomaka Will-o'-Wisp Academy
Erd Quiet PlateauKahve RuinsGumbo GaolPeatmossAnt HoleGorgonzola's Hole-aWhere the Stars SleepRio VillaShips' GraveyardUponisbakPath of Five OrgansPlateau of the Giant
Cassia Tangerine BeachPescatoMandarin BeachLover's CoveDragon BeachGreat Dragon RoadNata de Coco DoorGranule IslandAmbergris Preparatory SchoolHoly Water Pyramid
Puffoon SpaceportBena Rikashi?????Quinoa PlainHoney MintCouscous Ruins
Gren Carbonara JungleTropica VillageSalamander CaveAssamHoly Tree Yggsalad
Razen Jalapeno WastelandPaellaPoblano CaveUlupica BasinWorld SeamShishkebab CavernCapsicum CavernsMacaroonCondimen Tower
Nova Sugarleaf PlainsSparklin PalaceKing's RoadPhunnel PitStarwayGlissini Caves
Shadra Cocoabutter ValleyChocomilk CavesChromagar Cave
Other Baklava solar systemNeumann
Gameplay
Battle Magic (Fire | Wood | Wind | Earth | Water | Light | Dark) - Items - Status Effects - Level and Experience - Guard - Rows - Critical Hit - Game Over
Magical Navigator Maps - Eggs - Bestiary - Encyclopedia - Diary - Amigo list
Development
Corporate Nintendo - 1-UP Studio
Staff
Other Media
Guidebooks Magical Vacation: When the Five Planets Align - Nintendo Official Guidebook