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Chard

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Chard
ルーブー・ソラキュー Rūbū Sorakyū Rubu Sorakyu
MS Chard Artwork.png

Artwork from Magical Starsign by Shinichi Kameoka

Other name(s) Master Chard
Pirate king
Starsign Dark Symbol Black.png Dark
Gender Male
Species Human
Affiliation(s) Astro pirates
"Yes, it is I, most trusted of Master Kale's servants, Master Chard, the pirate king!"
―Chard

Chard is a boss character in Magical Starsign. He is the leader of the astro pirates and the top disciple of Master Kale.

Profile

Personality

Chard is shown to be prideful and serious. His speak is structured in a poetic manner, presenting a dramatic streak in his behavior. He is frequently shown to flaunt his entrances via leaping off of high structures. Instances of this include his first boss encounter atop the freezing machine and his second encounter atop Nata de Coco Door. He avoids displays of vulnerability, dismissing concerns over his condition despite harboring visibly injuries. Despite his egoistical attitude, he holds little value in his own life. He holds Kale in high regard, remaining deeply loyal to him despite recognizing that he is being used. He is shown to be drawn to Kale's ideology, willingly risking his life for his plans.

Appearance

Chard has curly white hair with pink tips, and the rest of his head is mostly obscured by a mask. This mask is oddly bird-shaped with a red beak, with colorful sphere-shaped lenses, four symmetrical tusks, making it resemble Balinese garuda and leak masks. It also features blue eyelash pieces, several yellow arrows, and five triangular parts around the base. The only distinguishable part of Chard's face is his fair-skinned jaw and pink lips. For clothing, he wears a green sleeveless vest with a big collar and yellow fabric lined around every opening. His torso consists of a purple shirt wrapped in red cloth which loops over his shoulders, and a second purple cloth is tied over his abdomen. Below the purple cloth is eight long strips of green fabric made from the same material as his vest. The fabric strips are topped with purple triangles, and below his abdomen is a yellow straw-like covering. His pants are purple like his shirt, and he wears green boots with red frills on the insteps. Chard is also equipped with green gloves that have red cuffs.

Boss

Chard is fought three times during the course of Magical Starsign. He wields dark affinity, gaining his aura when Shadra emerges at night.

In each of his encounters, Chard possesses the skill finger-pointer, allowing him to interact with environmental elements to deal large amounts of damage to the party. He is also the first enemy encountered to possess the neutral spell celestial swap, allowing him to adjust the position of planets to his advantage by moving certain planets out of alignment.

190196220
The first battle with Chard.

The first iteration of Chard encountered is number 190, which serves as the boss of the Great Dragon Road on Cassia. In this battle, he uses the spell shadow die and the physical skill slice kick as his primary means of attack, each dealing damage to one member of the party. When using finger-pointer in this encounter, Chard will use icicle fall in the following turn, knocking a large icicle down that deals a significant amount of damage to every member of the party.[1]

Stats

# Name Magical Starsign - Level Symbol.png Magical Starsign - HP Symbol.png Magical Starsign - Power Symbol.png Pow Magical Starsign - Intelligence Symbol.png IQ Magical Starsign - Defense Symbol.png Def Magical Starsign - Spirit Symbol.png Spr Magical Starsign - Agility Symbol.png Agi
190 MS Dark Starsign Icon.png Chard 8 3200 13 8 10 10 21
Habitat P. RST M. RST Bira Icon - MS.png Bira EXP Drops
Cassia Icon.png Great Dragon Road 100% 100% 1000 60 Head Item Icon - MS.png Sage hat

Attacks

Spells Skills
MS Dark Starsign Icon.png Shadow die
Neutral Icon - MS.png Celestial swap
Skill Icon - MS.png Slice kick
Skill Icon - MS.png Finger-pointer
Skill Icon - MS.png Icicle kick

Bestiary entry

English

The leader of the pirate otters suffers from a superiority complex, which isn't helped by his mastery of dark magic. He fought Miss Madeleine at some point...

Japanese

海賊たちのボス。 高いトコロから 人を見下すのが好き。 闇をあやつる強い魔法使いで マドレーヌ先生と戦ったらしい・・・?

The boss of the pirates. He enjoys looking down at people from high places. He's a strong mage that commands darkness, and claims to have fought Miss Madeleine...?

The second battle with Chard.

The second iteration of Chard encountered is number 196, which serves as the boss of Nata de Coco on Cassia. In this battle, he retains the same set of spells from the first encounter, but lacks the physical skill slice kick, as he is now in the back row of a group of three pirate otters (number 192). This prevents Chard from being vulnerable to the party's physical attacks as he was in the first fight. Despite being in the back row, Chard's shadow die is still only a single-target attack. Instead of locking on to an icicle above the battle like in the first encounter, finger-pointer now acts as a targeting skill, allowing Chard to perform the powerful sky-high kick in the following turn to strike a single member of the party.[1]

Stats

# Name Magical Starsign - Level Symbol.png Magical Starsign - HP Symbol.png Magical Starsign - Power Symbol.png Pow Magical Starsign - Intelligence Symbol.png IQ Magical Starsign - Defense Symbol.png Def Magical Starsign - Spirit Symbol.png Spr Magical Starsign - Agility Symbol.png Agi
196 MS Dark Starsign Icon.png Chard 16 6800 35 20 18 18 32
Habitat P. RST M. RST Bira Icon - MS.png Bira EXP Drops
Cassia Icon.png Nata de Coco Door 100% 100% 7000 120 Arms Item Icon - MS.png Sage band

Attacks

Spells Skills
MS Dark Starsign Icon.png Shadow die
Neutral Icon - MS.png Celestial swap
Skill Icon - MS.png Finger-pointer
Skill Icon - MS.png Sky-high kick

Bestiary entry

English

The leader of the pirate otters suffers from delusions of grandeur. He claims he held his punches last time. This time, he means business!

Japanese

海賊たちのボス。 高いトコロから 人を見下すのが好き。 前回は ておいだったが 今度は本気らしい。

The boss of the pirates. He enjoys looking down at people from high places. He was holding back last time, but now he's totally serious.

The third battle with Chard.

The third and final iteration of Chard encountered is number 220, which serves as the boss of Cocoabutter Valley on Shadra. In this battle, his dark spells are updated, giving him blood money and dazzle darts. Much like in the second battle, finger-pointer is used as a targeting attack, although shadow die is the skill used in the following turn as opposed to sky-high kick. He can also use the physical skill kick of darkness, which deals damage to all party members.[1]

Stats

# Name Magical Starsign - Level Symbol.png Magical Starsign - HP Symbol.png Magical Starsign - Power Symbol.png Pow Magical Starsign - Intelligence Symbol.png IQ Magical Starsign - Defense Symbol.png Def Magical Starsign - Spirit Symbol.png Spr Magical Starsign - Agility Symbol.png Agi
220 MS Dark Starsign Icon.png Chard 52 20000 46 48 48 54 85
Habitat P. RST M. RST Bira Icon - MS.png Bira EXP Drops
Shadra Icon.png Cocoabutter Valley 100% 100% 16000 70 None

Attacks

Spells Skills
MS Dark Starsign Icon.png Blood money
MS Dark Starsign Icon.png Dazzle darts
Neutral Icon - MS.png Celestial swap
Skill Icon - MS.png Finger-pointer
Skill Icon - MS.png Kick of darkness

Bestiary entry

English

You've beaten him twice, but now the dark planet is feeding his power. Is this the last stand of a man obsessed with the dark teachings of Master Kale?

Japanese

2度もやぶれ もう後がない。 闇の星の魔力で強化し 戦いにのぞんだ。 ジン・レオのしそうに じゅんすいに ひかれた男は ここでちからつきた。

Defeated twice, there's no stopping him. Now he enters battle, strengthened by the dark planet. Here is the last stand of a man genuinely drawn to Jin Reo's ideology.

Arrangements

Back Row
Chard - Battle.png
Front Row
Back Row
Chard - Battle.png
Pirate otter 3 - Battle.png
Pirate otter 3 - Battle.png
Pirate otter 3 - Battle.png
Front Row

Biography

Magical Starsign

As the protagonist and Lassi sailed Neumann through the frigid waters of Cassia, Chard and a quartet of pirate otters, Keelhaulin' Kurt, Dumpy Dave, Craaaaaazy Chris, and another unnamed pirate operated a strange machine within an icy cave. Dumpy Dave ran in to alert Chard of the magic rocket's arrival, assuming it may cause trouble for them. Chard asked if it was a Space Police rocket, but Dumpy Dave told him it did not look like one of their rockets. Chard, reassured, told him that there was nothing to worry about and turned back to the machine.

After the students reunited with Mokka, Caldarroste revealed to them the location of the pirates' hideout. The three of them entered and fended off against hordes of pirate otters in Great Dragon Road, eventually reaching the chamber where Chard and his freezing machine were located, though Chard was nowhere to be seen. The party met Keelhaulin' Kurt, Dumpy Dave, and Craaaaaazy Chris, to which a battle ensued. After the party defeated the trio of pirate otters, Chard appeared perched atop the machine, claiming to sense great magical power within them. Lassi pointed him out, and he ordered the party to show him their power, before dramatically leaping into battle.

After Chard was ultimately defeated, he admitted to the party that he had no idea vibrant magicians like them were still around. Keelhaulin' Kurt then ask him who they were, and Chard revealed that Caldarroste had lured them to him, much to Lassi's surprise. Caldarroste rushed into the area and to Chard's side, asking him if he liked the presents. Chard acknowledged that the kids were powerful, after agonizing him thus far. Pleased with Chard's answer, Caldarroste asked him if he could become a pirate. Before Chard could answer, he fell to his knees, groaning in pain. Keelhaulin' Kurt questioned him, but Chard insisted he was fine, muttering the wounds Madeleine inflicted on him have not healed yet. He then commanded the otters to flee the cave and freeze it solid before leaving as well.

Later on Razen, three pirates rushed in to the Stone Stage in Shishkebab Cavern, where Kale was present. Feral Darryl reported to Kale that Chard had been defeated by a group of wizards, which somewhat astounded Kale. Feral Darryl then assured him that, fortunately, Chard's life was not in danger. Kale chuckled to himself, noting at how things were getting interesting.

Search for the sacred water

In a quest to find the aquarino so they could fly through Razen's atmosphere, the party returned to Pescato, only to find the town locked by the Space Police. With the help of Detective Beignet, the party reached Nata de Coco Door, where they spot three pirates slashing at the vines blocking the cavern. Lassi pointed them out, and Beignet rushed onto the scene. Chard, atop of the door, stated that he knew the party would come, claiming it was all a part of Kale's plan. He explained Kale ordered him and his pirates to snatch the aquarino from the party, but Chard decided it would be quicker to dispose of them instead. Beignet threatened him to stop and declared he was calling for backup, but Chard dismissed him, prioritizing the fight against the party.

After losing to the students, Chard fell to his knees yet again and grumbled about being defeated a second time. Beignet returned with three space troopers, but one of them suspiciously addressed Chard as "Master Chard," which Beignet questioned. The trooper corrected himself after being hit in the back twice by another trooper, calling attention to Chard's arrest. All four space policemen cornered Chard as one of them called for reinforcements from Pescato west unit, requesting an armored cruiser to arrest him. The cruiser arrived and lowers a ladder, but Chard himself grabbed hold of it and flew away.

The party succeeded in acquiring the aquarino, while Chard took refuge in the Frog Pot surrounded by five space troopers. One of them asked if he was alright, to which Chard responded that his state had nothing to do with his injuries, and more so with a supposed "country boy." Another trooper inquired if he meant Beignet, and Chard confirmed, calling him an eyesore and expressing his desire to have him arrested for good.

A gate to the Light Planet

Chard was seen beside Kale, looking after the unconscious Madeleine at the Stone Stage in Shishkebab Cavern. He noticed Sorbet walking up to the stage and moved to stand directly in front of her. Kale turned to see what was happening behind him, prompting Chard to return to his side so he could address the young water mage. Sorbet, with Celadon in her arms, informed Kale that she had brought another magician. Chard dismissively referred to Celadon as a mere pot, but Sorbet insisted that it might be a decent magician since it created Paella's barrier. Chard turned to Kale, asking him what he would like to do, to which Kale responded that potfolk were of little use to him. Sorbet tried to insist further, but was interrupted when the party arrived, with Lassi pointing out Sorbet. Chard scoffed, realizing how Mudflap had failed to keep the party at bay. Sorbet asked them why they followed her, but Chard interrupted, praising the party for their impeccable timing. He compared them to summer bugs flying to a flame as his crew prepared to warp off, invites them to join him in Hell.[a]

Pico pointed out that Chard was a pirate, to which Chard agreed, adding that he was the leader of the pirate otters and the top disciple of Master Kale, declaring his own name with pride. Lassi angrily demanded that Chard let go of Madeleine, but he instead commanded Sorbet to hold the party off until Kale's teleportation spell activated, stressing that it was necessary for her to prove her loyalty. However, Sorbet stood silent, with Pico asking her why she even needed to think about whether or not she should hurt her friends. Losing patience, Chard told her to get it over with or he would dispose of her as well. Sorbet still did not respond, so Chard kicked her off the stage. Kale told him to leave her be, as the spell was complete and the party would also be sent to Nova, the light planet. With that, Chard returned to Kale's side. But before the spell could finally warp them all, Celadon made a barrier that protected the party.

The last dance

At the entrance of Chromagar Cave on Shadra, Chard and Caldarroste awaited the students' arrival. Chard introduced himself yet again as the pirate king and Kale’s top disciple, while Caldarroste introduced himself as Chard's right-hand man. Chard claimed that on Shadra, he could unleash his true power. Caldarroste chuckled at the party for bringing Mokka along with them even after he was sabotaged in Sparklin Palace, but Chard told him there was no need to think about that, because he would destroy them all in an instant. However, despite his bold claim, Chard was defeated.

Falling to his knees, Chard boasted how Kale had been arranging the dance between him and them, from their arrival to his own defeat. He explained that everything was accounted for, profoundly saying that it was simply Kale's nature. Noticing Knucklestorm's imminent arrival, he chuckles and claimed he was sure that Knucklestorm would come, muttering how everything has gone according to Kale's plan, from his encounters with the students, to how they hardly understood what he was talking about. Just before Knucklestorm arrived, Chard shouted that every last thing was exactly as Kale had predicted before blowing himself up, nearly knocking the students and Caldarroste unconscious, ending his own life.

Quotes

Main article: Quotes:Chard

Trivia

  • In the original Japanese version, Chard speaks in a more serious and stern tone, with much of his unserious similes being exclusive to the game's English localization.
    • One example is, "★クックックック…… ジン・レオ様の おっしゃった通りだ。★来ると思っていたぞ 魔法使いども!" ("★Ku-ku-ku-ku… Just as Master Jin Reo said. ★I figured you'd come, magicians!"), which was changed to, "AHA! You came, just as Master Kale said you would. You are like strung-up marionettes being controlled by puppets within a puppet show INSIDE a puppet show! AHAHAHAHAHA!"
  • Chard’s first encounter on Great Dragon Road serves as the first instance that could potentially trigger additional dialogue between the party if he casts celestial swap in battle.[2]
  • Chard is able to perform necromancy; he casted a spell on a mojo so that it rises from the dead over and over.
  • Alongside Biek Fowler, Chard is among the only villains who dies by his own hand.

Nomenclature

His name comes from chard, a leafy vegetable with a stem that can be reddish in color.

Names in Other Languages
Language Name Meaning
Flag of Japan.svg Japanese ルーブー・ソラキューRūbū Sorakyū Rubu Sorakyu, from ブルーキュラソー burū kyurasō (blue curaçao)
Flag of France.svg French Cassoulet Cassoulet
Flag of Germany.svg German Nougat Nougat
Flag of Italy.svg Italian Bietolone Chard
Flag of Spain.svg Spanish Chard From his English name

See also

Notes

  1. In the English localization, this was changed to Chard inviting the students on the pirates' expedition, sarcastically wishing for them to become acquainted.

References

  1. 1.0 1.1 1.2 Magical Vacation: When the Five Planets Align - Nintendo Official Guidebook, pg. 206, 207, 213
  2. Lassi: “Did you see that?! He moved the planets!” Mokka: “I have never seen a spell do that. The planets…moved.”