Gren

"Oxygen detected. The atmosphere is safe for you to breathe, although I am detecting strange aromas."

- Mokka

Native inhabitants contain Felins and Salamanders. It is also the base of Pirate Otter operations, and where they take captured magicians to be transported to Razen.

The Salamanders that inhabit Gren used to live in Yggsalad, but were kicked out of the pirates at some point during the creation of Assam.

At one point the entire planet of Gren was set on fire.

Arrival on Gren
After getting the dwarves to upgrade Neumann with the Mystic Mouse, the player can choose whether or not they travel to Gren or Puffoon first to search for Madeleine. Regardless of their decision, the player and their party must go to Gren at some point.

On arrival to Gren, Neumann is assaulted by a flurry of arrows. At first, they seem harmless, but when Lassi makes a comment about that, a "very sensitive piece of electronics", according to Mokka, is hit, forcing them to make an emergency landing in an area of the Carbonara Jungle. The player and their party leave the rocket, Mokka first. He tests the air to make sure it is safe to breathe, and comments on a varying amount of "strange aromas". They conclude the planet is safe. However, that safety doesn't last for long, as they hear a cry for help from afar.

They quickly jump to help the person in need, and discover two Felin girls. One is being bitten by a Mojo, while the other is simply staring curiously. The player chooses to help the girl that is caught in the Mojo's jaws, and quickly takes it down in a fierce battle. After the Mojo is defeated, the girl who was caught in its jaws thanks the group. She introduces herself as Semolina, and refers to the other girl as "Miss Farina". She tells them that the pirates sent the Mojo after them, and she urges Farina to come with her so they can get some adults to lock it up before it regains its strength. However, before they

can leave, Farina decides to make the Mojo explode using some powerful magic. Semolina scolds Farina about using her magic, stating that she "has to obey what Master Durum says, or else the bad pirates will take you away!". After another thank-you from Semolina, they walk off into the forest.

The Prisoner
Main article: Tropica Village

The player and co. heads north and find themselves in Tropica Village. Upon entry, Lassi is startled to see a familiar face. It's Pico tied up to a wooden post! The group rushes to his side, happy to see him. He tells the group that he had been looking around for the protagonist and the others forever, but is quickly cut off by Tambour, who says that they can't talk to the prisoner. However, they can just sneak around and talk to him again from the back. They learn that Pico and Sorbet also went after the protagonist and Lassi after their sudden departure from the academy, and subsequently crashed on Gren. In the process of looking for her, he got caught by the villagers in Tropica. Pico never saw where Sorbet landed, but has a good feeling that she was kidnapped by the pirates based on what he's heard around town.

The player can also talk to NPCs around town to learn more about the situation. Many express their distaste for Durum's actions, while others simply encourage the player to leave town while they still can. In addition, the player can get their fortune told by Gamelan.

After seeing the player's group speaking with Pico, one of the other villagers assumes that they are friends and suggests that they meet with Durum to try and work something out.

The player and co. eventually have the chance to speak with Durum, and enter his home. They see him yelling at Semolina, wondering how she got hurt earlier and blaming her for the injuries. He stomps off for a moment, leaving the player free to talk to Semolina again. She is sad to hear that they're friends with Pico, and gets very upset when she tells them they have to hand him over to the pirates. The player then looks over at Farina, who is silent as ever and staring into a flower pot. Semolina tells them she won't respond, and likes to stare at the pot for hours. The player then looks at the pot, and sees a mountain of dirt. Semolina explains that Farina once had a pet frog who died. Semolina buried it in the soil of the plant, hoping it would act as a good fertilizer. Farina took notice and started burying all sorts of dead creatures in the soil, and stares at it constantly.

Semolina then tells Farina that the group are friends of Pico, and Farina seems interested. She hops up and looks at the player before running off. Semolina follows, wondering where Farina is going. Durum also notices her leave, shouting for her to be careful and that she shouldn't run off. Durum then notices the player and their group, and invites them to have a chat.

He welcomes them to Tropica and encourages them to stay the night, since they must be tired. One of the villagers asks what he's doing, and the two go off into a corner to mull things over. Although not all the dialogue is readable, it's safe to assume that they're discussing handing over the player and their party to the pirates to protect the village.

After leaving Durum's home, the player can once again talk to NPCs to find their dialogue has changed to reflect what was discussed there.

Pico Is Missing
The player and their group decide to accept Durum's generosity and settle down at Nuts Lodge for the night. Once they are sound asleep, three (even if Chai is present) felin men approach them and are about to take them captive. However, before anything happens, another felin runs into the lodge and tells them there is trouble outside. The other felins rush out, and for now the player's party remains free. Day breaks, and the group walks outside to find that Pico has disappeared overnight. They are accused by Durum of freeing him, but a felin girl named Lyre rushes to their defense, claiming they couldn't have freed their friend. Durum continues to rage, asking anxiously who freed the wizard. The player can do some investigating, and after talking to Doboro, they find out that Lyre actually saw who freed their friend. So, they ask her, and she snaps. She claims that this isn't fair, and that there are many other wizards in the village. She feels like Durum has lost his felin pride, since he willingly hides them and then turns over anyone else to the pirates.

Flustered, Durum accuses her of being a magician, but Lyre stands firm. She accuses Durum of playing dumb, and states that the whole village knows his daughter, Farina, is a mage. But not only that, she freed Pico! But before the situation escalates further, another felin exclaims that there is a Mojo on its way to destroy the town. The player and their party helps the village, and takes on the monster.

Once it's taken down, it quickly gets up again. One of the felins exclaims that Chard has cast a spell on the Mojo, and that it will rise from the dead infinitely. However, this is quickly undone by Farina, who once again makes the Mojo explode with her magic. Durum tries to claim that the magic was not of Farina's doing, but the felins have had enough. Feeling betrayed, they cast Durum, Semolina, and Farina out of Tropica Village. They leave him to wander in the forest, until he realizes "what must be done". Durum calls the villagers fools, saying that he made Tropica what it was today. Semolina promises to protect Farina despite all the odds against them. A green frog in the distance catches Farina's attention, and she hops off after it. The other two give chase, trying to make sure Farina doesn't get hurt. The player also goes with them, making the decision to try and find Pico.

What Must Be Done
Main article: Carbonara Jungle

After wandering in the Carbonara Jungle for some time, the party eventually comes to a sign that states "Caution: people tend to collapse around here", and they find Pico on the ground just a short distance away. He wakes up and sees the protagonist, and explains what happened to him. He confirms that the felin girls, Semolina and Farina, freed him and helped him out of the village. However, he used up all his magic and collapsed. However, their reunion is short-lived, as Pico expresses concern over Sorbet's whereabouts. Before he can join the party, he says that he needs to do things by himself, and that it's "just how it's gotta be", and runs off.

So of course, the party decides they need to follow him and potentially help rescue Sorbet and any of the other captured magicians. After some more wandering in the jungle, they arrive at the entrance to the Salamander Cave, which has been blocked off by Totem Bombs. The salamander standing outside, Buillon, asks the group to take care of them.. or else he'll be late for a date with his girlfriend. After the bombs are destroyed, Buillon thanks the group, and now they can enter the Salamander Cave. Inside the cave, they find Durum, Semolina, and Farina again. He talks about finally doing what must be done, and that he wants to go home. Semolina, when talked to, says that Durum wants her to switch out with Farina so he can protect his

daughter, and she goes with the pirates instead. She then says she needs to sleep to think things over, and that the player should do the same. There is also a pirate here which the player can talk to, named Lord Persimmon, and it is implied that he is the one that will take her. The group decides to spend the night in the Salamander Cave after Semolina suggests they rest. After they wake, Semolina is seen asleep on the bed that Farina once was, and Durum is standing beside her. Lord Persimmon and Farina are nowhere to be seen. If the player decides to speak with Durum, he will apologize for the events of the day before, and that when "Semolina" wakes up, the two will return to the village.

Lassi will comment on how "Semolina" seems different than before, but before the party can look too closely, Durum yells at them to get away from her and that they have no reason to interfere with Felin business. This strikes Lassi and Mokka as odd, but they have no time to ponder it since they need to find Pico and Sorbet. So they head to the exit of the Salamander Cave, and after a brief chat with an NPC, they leave.

Assault on Assam
Main article: Assam After a short walk on the path to Assam, the player and co. find a clearing in the jungle. A pirate ship is seen floating ahead, and several pirates jump out and attack the player. Even more pirates jump out after the initial assailants are defeated, but there are way too many to battle. If the player tries to push forwards, they are quickly dragged back by Lassi, who says that there's way too many pirates for them to handle. She begins counting, but Mokka stops her and ponders what they can do here.

Lassi decides to use her field magic here, and after her chant, a massive tornado forms and blows them all away. It pokes a hole in one of the balloons attached to the pirate ship as well, sending it and their attackers crashing to the ground.

Now that they're safe, the party continues on, eventually coming to the front gate of Assam. Here they see Persimmon speaking to the guard outside, and the guard mentions that he's captured a wizard. Persimmon is upset by the lack of formalities, but says that he indeed has one. The guard lets him in, and tells him to hurry because they're about to depart for Razen. The player can try and enter Assam by talking to the guard, but he will not let them in and says that it's not a place for "fresh-faced kids". The party has no choice but to make a detour and see if they can get into Assam from the back door. They eventually find the gate, but it is blocked by a giant gorilla. If the player gets too close to it, it'll snarl and force the player to back away. Mokka states that the animal looks hungry, and that provoking him isn't a good idea. The party spots a bunch of bananas, which is perfect food for the ape. Mokka can use his field magic here to shake them down. After doing so, the gorilla smells the food and walks over, beginning to much on his new treat.

Now that he is no longer blocking the path, they can get into Assam. As they approach the gate, Pico runs up from behind, elated to see the group, but also confused. Pico accuses them of trying to embarrass him, of which the player can answer yes or no.. But regardless of answer, he encourages them to "watch the master in action", or they can go back to Tropica and wait. He then rushes inside. Mokka gives a sarcastic remark and suggests they do just that, but Lassi tells him to quit and that they're going to have to save him. So of course, they go forward into Assam.

Here, they see Sorbet for the first time since they left the Academy. A group of pirates is about to attack her, but she quickly pushes them off her with some of her water magic. An otter sneaks up behind her and punches her, knocking her down. Pico then appears on a wall above them, shouting, "Don't even think of hurtin' my girl!". Sorbet gets up, and is shocked, but quickly accepts Pico's help and runs off to attack more of the pirates. Before Pico can run off after her, he gets sucker-punched by the same pirate who hit Sorbet earlier. The two end up in a punching battle, and Pico tells them to go after Sorbet.

There is nothing else in Assam for the group right now, so the player and co. head east to where Sorbet ran off, and see the pirate ship is docked and making preparations to leave. A group of pirates attack them, but they are quickly taken down by the group. They continue, and Lassi sees Sorbet. She and a group of pirates are on the dock, surrounding Lord Persimmon and "Farina". The group and Pico rush over, but before they can do anything, the Peacock Fish approaches them. Sorbet leaves them to take care of it, and Pico finally joins the party. Before the fish attacks, the pirate otters are all seen assaulting Sorbet. Once they defeat the Peacock Fish, Sorbet is seen casting water magic to fend the pirates off of her. Persimmon has grown impatient, and orders "Farina" to get on the ship. Sorbet tries to stop them, but "Farina" tells her not to worry, and that it matters more that everyone else on Gren is safe. Persimmon shoves her onto the ship, and hops on after her. Sorbet doesn't let them get away, though, and jumps on the ship as well, right before it flies off into the distance.

Pico becomes distraught, and watches the ship fly away with the others, wondering why Sorbet did what she did. The rest of the group drags Pico back to Tropica, and they rest again at Nuts Lodge. Pico is restless, and talks to the player about how he's going to go to Razen to get Sorbet back. He wakes Lassi up in the process, who begs him to just let them sleep and that they can talk about it on the rocket later. However, he won't let them, demanding to see the rocket. The player takes him there, but unfortunately Mokka and Lassi end up dragged with them. Pico explores the rocket for a bit, and they eventually head back to the lodge to finish their well-deserved rest. In the morning, Lassi gives everyone a quick refresher. They know Madeleine and Sorbet have been taken to Razen, but they still need a way to get on the planet without destroying Neumann in the process. Pico is also still sound asleep, but before they head out of Tropica, Mokka wakes him up by kicking him out of bed.

Orbit
Gren is the second closest planet to the sun, but also one of the slower moving planets. When one of the Wood Alignment is in proper alignment it will be maintain it's aura for a considerable amount of time compared to Razen.

Locations

 * Tropica Village
 * Assam
 * Carbonara Jungle
 * Salamander Cave
 * Yggsalad, the Holy Tree

Trivia

 * Gren's name most likely comes from the color green, as a lot of the planet seems to be this color. It could also come from the Danish word 'Gren', meaning branch, which would relate to it's vast amount of plant life, and the Wood Element.
 * The Japanese name for Gren, "Kaopita", is the syllables for "tapioca" backwards.
 * Despite many salamanders inhabiting Gren, none have ever seen one cast magic.
 * There is a division of the Space Police dedicated to protecting Gren, the Gren Security patrol.
 * The pirates would unleash powerful Mojos on any settlement that refused to turn in magicians to them.
 * There are some minor dialogue changes here and there if Chai is present in the party during the first time the player visits Gren.

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