Magic in Magical Starsign

Magic is the most commonly used and most powerful form of offense in Magical Starsign. Each spell will consume a set level of Magic Points and will have a set alignment and effect. The precise amount of damage that will be done will vary within a small margine, ranging within a certain percentage of each other. The amount of damage dealt will vay based on a number of factors: weakness and resistance of the target, the spirit stat of the target, the aura of the user, the IQ of the user, whether or not a spell strike was performed, and the power of the spell. Most spells can be learned by a member of the Player's party, although a few are exclusive to enemies.

Light

 * Arclight
 * Crystal Laser
 * Healing Light
 * Prism Barrier
 * Nova Sword
 * Blinding Light
 * Love Shower
 * Paradigm Shift

Dark

 * Shadow Die
 * Jackpot
 * Blood Money
 * Dazzle Darts
 * Zero Joker
 * Darkness Eternal
 * Eternal Servant
 * The Big Crunch
 * Glamour Shot

Wind

 * Wind Talon
 * Healing Wing
 * Falcon Dive
 * Mother's Nest
 * Pteranodon

Earth

 * Gravel Pounder
 * Stalagmiter
 * Boulder Bash
 * Vibrant Dance
 * Bellowing Rock
 * Smoke Forte
 * Stalagsmoosher

Wood

 * Pepperthorn
 * Minty Freshness
 * Briar Patch
 * Parsley Wall
 * Cactus Crush

Fire

 * Lava Spuds
 * Afterburner
 * Heat Fondu
 * Feverish Might
 * Dragon's Tongue
 * Magma Roast

Water

 * Hailstorm
 * Fresh Drop
 * Absolute Zero
 * Sparkling Shield
 * Zap-O'-War

No Alignment

 * Celestial Swap
 * High Art
 * Brawly Ball
 * Comet Shower