Spirit (species)



Spirits (精霊, Seirei) are elemental entities in Magical Vacation. They serve the purpose of increasing the damage output of magic attacks in combat, similar to how planet alignments work in the sequel, Magical Starsign.

Spirit Combos
By befriending spirits throughout the game, party members can summon them to the field by using Call and Double spells. If a spell is cast while spirits of the same elemental type are on the field, a Spirit Combo is triggered. This will multiply the spell's damage depending on how many spirits were present for the combo.

Spirits and the overworld
Some areas in Magical Vacation are filled with spirits of numerous elements, and having a certain amount of spirits is necessary to enter sealed rooms within these locations. Spirit recruitment is an optional task with no major influence on the story, as is entering the sealed rooms, but having few spirits in the party will make combat significantly harder.

Examples of this can be seen in areas such as Cold Honey Palace. Instead of immediately going to the palace's lowest level to find Blueberry, the party can enter the sealed rooms and push dodos up to Love Hunters. By doing so, the Love Hunters chant a spell to turn the nearby dodo back into a spirit, and they will be recruited without an asking price. Cold Honey Palace's sealed rooms have emblems of spirits on top of the doors, all of which can only be opened if the player has recruited at least 1 of the spirits on the emblem.

The Pyramid's chambers work just like the ones in Cold Honey Palace, except the player needs 3 spirits of the same type to get into the sealed rooms.

Some locations of spirits will change based on which element was chosen at the start of the game. When the player recruits their first spirit in the starting area ofMimolette Forest, the seventh spirit of that type will not show up in the Pyramid.

Fire Spirit: Toasty
Fire Spirits are disguised as candles and can be recruited with Ignis Coins. The Fire Spirit in Opopmat Cave with disappear permanently if enough dwarves have been called back to the excavation site with Latte's Special Power.

Wind Spirit: Gusty
Wind Spirits are disguised as feathers and can be recruited with Ventus Coins. One of the Wind Spirits is recruited in a different way, in which the player must to talk to all 12 ricebirds in the Ricebird Fields, then talk to another ricebird north of Oturan Village.

Poison Spirit: Gloomy
Poison Spirits are disguised as potion bottles and can be recruited with Deparalyze Tails.

Beauty Spirit: Pretty
Beauty Spirits are disguised as mirrors and can be recruited with Decor Coins. They are repulsed by Gummy Worms, so the player must drop every Gummy Worm they own, and must avoid collecting more from wormholes. Beauty Spirits will threaten to leave the party if a certain amount Gummy Worms are in the player's inventory (see the main article for details).

Blade Spirit: Edgy
Blade Spirits are disguised as floating swords and can be recruited with Gladius Coins. They also command the player to drop every Gummy Frog they currently own, but if Cassis is on the team, he will retrieve the discarded Gummy Frogs.

Sound Spirit: Catchy
Sound Spirits are disguised as music notes and can be recruited with Vox Coins. If the party owns a Small Ocarina with Arancia present, Sound Spirits will ask for less Vox Coins.

Stone Spirit: Rocky
Stone Spirits are disguised as trembling boulders and can be recruited with Blue Frogs. The party must enough Gummy Worms from wormholes in order for Stone Spirits to appear (not including those which were caught with Kirsche or Chocolat's Special Powers).

Insect Spirit: Antsy
Insect Spirits are disguised as a swarm of flies and can be recruited with Yellow Worms. Insect Spirits cannot be seen in the overworld unless the party has a Magnifying Glass.

Wood Spirit: Sticky
Wood Spirits are disguised as fallen branches and can be recruited with pinecones. The player has to pick up lots of pinecones for Wood Spirits to appear (see the main article for details).

Beast Spirit: Furry
Beast Spirits are disguised as animal footprints and can be recruited with Unstun Tails.

Water Spirit: Rainy
Water Spirits are disguised as puddles and can be recruited with Aqua Coins.

Thunder Spirit: Zappy
Thunder Spirits are disguised as lightbulbs and can be recruited with Tonitrus Coins.

Ancient Spirit: Early
Ancient Spirits are disguised as gears and can be recruited with Antiqua Coins.

Darkness Spirit: Inky
Darkness Spirits are disguised as human skulls and can be recruited by catching lots of Gummy Frogs. They will also challenge players to a battle to test their skills. Darkness Spirit 7 lies in the furthest chamber of Tuoekat, which is only accessible if the player has Dark Magic (by registering 100 Amigos).

Light Spirit: Holy
Light Spirits are disguised as golden sparkles and can be recruited by having 1 or less Darkness Spirits on the team. In some cases, the player will have to wait a few seconds at the bedrooms of inns for Light Spirits to appear. Light Spirit 7 lies in the furthest area of Yekrut, which is only accessible if the player has Light Magic (by leveling every element they acquired through Amigos to Lv 18).

Love Spirit: Charity
Love Spirits are disguised as glowing hearts and can be recruited by fulfilling certain tasks throughout the story, and by catching as few Gummy Frogs as possible (not including those which were caught with Pistachio's Special Power).

Recommended order
Due to some spirits having conflicting views on what the player should and shouldn't own, a certain order must be followed if players want to achieve 100% completion.


 * Avoid catching or purchasing Gummy Frogs at all costs until all 7 Love Spirits are recruited.
 * Avoid challenging Darkness Spirits 1 - 6 until all 7 Light Spirits are recruited (see below for details).
 * Catch as many Gummy Worms as possible to make Stone Spirits appear, then use the Gummy Worms to befriend Insect Spirits.
 * Do not recruit any Beauty Spirits until all Stone and Insect Spirits are on the team.
 * After fighting Gershwin in the Toptoh Mines, Cabernet will join the party. There are certain spirits around the Light Realm that hide in areas guarded by immovable Gummy Frogs, but with Cabernet's Special Power, he can make them move out of the way. The following spirits are blocked by immovable Gummy Frogs:
 * Ancient Spirit 2 - Wetsomus Ruins: Southwest
 * Water Spirit 2 - Riviere de la Roche: Islet
 * Fire Spirit 2 - Iko Domnag 5F
 * Once all 7 Love Spirits are recruited, there is no consequence for catching Gummy Frogs. These are needed to find Darkness Spirits.
 * The first one that should be recruited is Darkness Spirit 7 (1000 Gummy Frogs caught) in Touekat. Once it is obtained, the player can train to master Light Magic for Yekrut where Light Spirit 7 is.
 * Light Spirit 7 will only allow the player to have 1 Darkness Spirit recruited, which will be the one found in Tuoekat. After befriending it, the player is free to challenge the 6 remaining Darkness Spirits.
 * If at least 3 Darkness Spirits have been recruited, the following spirits hidden behind sealed doors with Inky emblems become accessible:
 * Blade Spirit 1 - Cold Honey Palace: Darkness Room
 * Wood Spirit 7 - Pyramid 10 (Sound Door --> Insect Door --> Beauty Door --> Thunder Door --> Darkness Door)
 * Wind Spirit 7 - Pyramid 10 (Sound Door --> Insect Door --> Darkness Door --> Wind Door --> Blade Door)
 * Sound Spirit 7 - Pyramid 10 (Sound Door --> Insect Door --> Darkness Door --> Fire Door --> Light Door)