Magic in Magical Starsign

Magic is the signature form of attack in Magical Starsign. Each spell will consume a set level of Magic Points (MP), and will have a set alignment and effect. The precise amount of damage that will be done will vary within a small margin, ranging within a certain percentage. The variance is based on a number of factors; the weakness and resistance of the target, the spirit stat of the target, the aura of the user, the IQ of the user, whether or not a spell strike was performed, and the power of the spell. Most spells can be learned by a member of the party, although a few are exclusive to enemies.

Starsigns
Magic is sorted into seven affinities. Each affinity counters the one after it in a loop, with the exceptions of Light and Dark which are on their own axis. The non-aligned alignment is completely neutral to all spells offensively and defensively, and can not be powered up in any way.

The Main Axis is dependent on the orbital position of the planets, whereas the Secondary Axis is dependent on the day-night cycle.

Main Axis
Fire → Wood → Wind → Earth →  Water → (loop)

Secondary Axis
Light ↔ Dark

No Alignment

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