Magic in Magical Starsign

Magic is the most commonly used and most powerful form of offense in Magical Starsign and Magical Vacation. Each spell will consume a set level of Magic Points and will have a set alignment and effect. The precise amount of damage that will be done will vary within a small margine, even if used on the same enemy. (i.e. using Wind Talon on an enemy deals 50 damage, but on the next turn, it may deal 54 damage, or 47 damage.) The amount of damage dealt will vay based on a number of factors: weakness and resistance of the target, the spirit stat of the target, the aura of the user, the IQ of the user, whether or not a spell strike was performed, and the power of the spell. Most spells can be learned by a member of the Player's party, although a few are exclusive to enemies.

Light

 * Arclight

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 * Crystal Laser
 * Healing Light
 * Prism Barrier
 * Nova Sword
 * Blinding Light
 * [[Love Shower|Love Shower

Dark

 * Shadow Die
 * Jackpot
 * Blood Money
 * Dazzle Darts
 * Zero Joker
 * Darkness Eternal
 * The Big Crunch

Wind

 * Wind Talon
 * Healing Wing
 * Falcon Dive
 * Mother's Nest
 * Pteranodon

Earth
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 * Gravel Pounder
 * Stalagmiter
 * Boulder Bash
 * Vibrant Dance
 * Bellowing Rock
 * Smoke Forte
 * [[Stalagsmoosher|Stalagsmoosher

Wood

 * Pepperthorn
 * Minty Freshness
 * Briar Patch
 * Parsley Wall
 * Cactus Crush

Fire

 * Lava Spuds
 * Afterburner
 * Heat Fondu
 * Feverish Might
 * Dragon's Tongue

Water

 * Hailstorm
 * Fresh Drop
 * Absolute Zero
 * Sparkling Shield
 * Zap-O'-War

No Alignment

 * Celestial Swap
 * High Art
 * Brawly Ball
 * Comet Shower