Enigma

Enigmas (エニグマ, Eniguma) are antagonists in Magical Vacation and Magical Starsign, but play a more significant role in the former title.

Physiology and types
Enigmas can immediately reincarnate upon death since they are entities born of pure darkness. As such, they tend to spawn in the Abyssal Realm and Shadra. There are five classes of Enigmas, most of which share common traits such as hollow eye sockets, gaping mouths, and uncanny anatomy.

Pook
The lowest-ranking type of Enigmas. They have plump bodies and attack with either bites or dark fumes.

Pooka/Piskapook
Pookas are blue-bodied creatures of the weakest rank, but are the most common of their kind. Pookas' main targets are magicians with vulnerable hearts.

Zaf Lopik/Zaphropeak
Higher-class orange Pooks who tend to be more involved with Equillekrew's orders. A Zaf Lopik is seen taking several students to the Dark Realm, but Ganache kills it in Spollacs Swamp.

Beopooka
The purple-skinned chiefs of the Pook Enigmas. They move swiftly and possess advanced magic.

Nera
Horned Enigmas that rank higher than Pooks due to their proficiency in physical and magical combat.

Vulcanera
An Enigma with the rare ability to shapeshift. He disguises himself as Arancia in an attempt to fuse with Pistachio in Forest Cave.

Arachne
Cowardly Nera-type Enigmas who fight alongside their stronger counterparts.

Palanera
The Nera Enigmas' leaders. It is rumored that they can use magic other than Darkness, though it has not yet been proven.

Hasnel
Highly intelligent centipede-like creatres with intermediate fighting potential.

Dab Hasnel
Sturdy-shelled Enigmas who invaded Cold Honey Palace, and later Iko Domnag. Before dying, a Dab Hasnel tells the party that for every five students that graduate from Will-o'-Wisp Academy, one eventually becomes possessed by an Enigma.

Rad Hasnel
A Dab Hasnel subspecies. He is very obedient to the commands of his kin, but longs to become the next Enigma King. In the Enigma Forest, he tries to fuse with Sesame by taking advantage of his self-reproach.

Peg Hasnel/Pig hasnel
The resilient leader of the Hasnel Enigmas. His trademark feature is his crimson red shell.

Krew
Eight-legged Enigmas who have a magic eye buried within their hunched backs. Their sheer strength and magical prowess make them the Enigma tribe's second-in-command. To attack, Krews fire paralyzing bombs from their hidden eye and cast Black Hole.

Equillekrew
An overzealous Enigma who assassinated Kerendu and stole his title as the Enigma King. Madeleine is brought before Equillekrew so she can question him about the whereabouts of her students, and reveals her ability to use Warp Magic like the Enigmas. Later on, Equillekrew fuses himself into Candy's heart, which is unleashed in the Abyssal Realm.

Zodarakrew/Zodalkrew
The current leaders of the Krew Enigmas. They are responsible for causing several wars.

Bromghkrew
Merciless Krews who attack anything they see.

Rendu
The most powerful class of Enigmas, possessing steel wings and a lower body entwined with demonic appendages. Only three types of Rendus are known to exist, and each one is capable of using the Dark Sun spell.

Kerendu
The final boss of Magical Vacation. He strengthens himself by continuously dying and reincarnating while also devouring the souls of lesser-ranked Enigmas, hoping to one day have enough power to reclaim his title of Enigma King.

Dinrendu
A green-bodied replica of Kerendu who can never die.

Gagerendu
The strongest entity to have ever existed, far surpassing Kerendu in terms of strength. His brain contains infinite knowledge.

Yuvick
Kerendu's predecessor as the Enigma King who ruled their tribe 300 years ago. When the Enigmas were on good terms with the other species of Kovomaka, Yuvick fused with Biscotti to bring magic into the Material Realm.

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