Yekrut

Yekrut, known in Japan as Ridonahi, is one of the two bonus dungeons in Magical Vacation. It can be accessed when the Protagonist learns Light Magic and steps on the Arch of Light at Garam Masala 5F.

Geography
Yekrut lies in a cloudless blue sky, with its layout consisting of pathways made from glass squares and marvelous pillars. Scattered about the dungeon are circles pulsing with pink magic, and they lead to chess board-like platforms that float in the cosmos.

Prerequisites
Before entering Yekrut, the Protagonist should learn Dark Magic by registering 100 Amigos via Link Mode, and have all elements except Dark levelled up to Lv 18. Make sure Tuoekat is cleared and Dark Spirit 7 is obtained (while no other Dark Spirits have been recruited yet), then level up the Protagonist's Dark Magic to Lv 18. If all other elements are Lv 18, the Protagonist should learn Black Hole and Call Holy simultaneously, then their appearance will change to their Light Magic attire.

With Light Magic obtained, the Arch of Light at Garam Masala 5F is usable, and stepping on it will send the party to Yekrut. Also, be sure there are 5 or less classmates on the team, since the hidden Gummy Frog party member can be befriended in Yekrut 7.

Summary
Yekrut is divided into many areas, some of which are laid out like chess boards. These board rooms contain statues that reflect actual chess pieces, and solving their specific orders will activate warp panels that unlock more parts of the dungeon. The pieces are as follows:
 * Pawn - Round - Can move forward 1 square.
 * Knight - Horse - Can more 2 squares horizontally and 1 vertically, or 2 squares vertically and 1 square horizontally. Also, while moving, it can jump over other pieces.
 * Queen - Hat with a circle - Can move any number of squares horizontally, vertically, or diagonally.
 * King - Hat with a holy cross - Can move 1 square horizontally, vertically, or diagonally.
 * Bishop - Hat with a circle and fleur-de-lys - Can move any number of squares diagonally.
 * Rook - Tower - Can move any number of squares horizontally or vertically.

Board 1: Yekrut 5
After arriving in Yekrut 1, walk southeast to a warp panel. Then in the next room (Yekrut 3), walk northeast to a chest containing the White Hat. Heading southwest will bring the party to the first board room, Yekrut 5, where a pyrite introduces the rules. There is also a row of pieces that explain what actions they can make on the board.

Spirits

 * Light Spirit 7 - Yekrut 10
 * Only joins if 1 or less Dark Spirits have been recruited

Yekrut 3

 * White Hat

Yekrut 7

 * White Boots

Yekrut 8

 * White Ring

Yekrut 9

 * White Robe

Yekrut 10

 * White Studs

Name origin
Yekrut is an anagram of "turkey".

Its Japanese name, Ridonahi (リドナヒー, Ridonahī) is an anagram of "hinadori" (雛鳥), which refers to chicken chicks.