Will-o'-Wisp Academy

The Magical Academy of Kovomaka is the school that Hero and all members of the party are enrolled in. However, the school is only seen in a small portion of the game, as when the students launch away in their rockets, they cannot come back. Apparently, the rocket from Erd is not able to fly to Kovomaka, probably because most civilizations have no idea that it even exists. This may also be the reason why it does not appear in the Astrolog.

Teachers
There seem to only be two known teachers, other than Principal Biscotti.

Miss Madeline
Madeline is a young (at least in looks) female teacher. She is very kind and knowledgeable, but she has a strange sense of humor and a slight ability to see into the future. When she is sent to Puffoon by Principal Biscotti, she is captured by Biek Fowler and taken to Razen, where she is then transported to Shadra to become food for the giant worm. The Hero's original quest is to rescue her from this fate.

Professor Pistachio
Pistachio is the stand-in teacher for Miss Madeline. He is never seen in-game, but is spoken about. His students have a mutual dislike for him, probably because he, "spends his time slapping out detentions," rather than actually assisting his students in their work. The students most likely earn more punishments from being unable to do their assignments, creating a rather idiotic cycle.

Principal Biscotti
Biscotti is, as previously mentioned, principal of the academy. He was the one who sent Madeline to Puffoon, but spent the rest of his time regretting his decision. He often wondered if it should have been him instead.

Areas
There are actually very few rooms in the academy, though it seems very large from the outside.

First Floor
The first room on the right is the meditiation room. This is where Madeline teaches you the basics of battle. There are three purple cushions next to large window that gives a great view of a garden outside.

The middle room is Biscotti's office. His desk is in the upper right corner of the room. The rest of the room is filled with multiple desks, presumably for conferences with the teachers, This is rather confusing, though, as there are only two.

The last room is Pistachio's classroom. Inside are many students who were apparenlty in detention for not finishing their homework.

All the way to the left is a spiral staircase, leading up to the second floor.

Second Floor
The first two doors are locked, but one of them is Madeline's classroom. The third door on the right, however, leads to a circular room with yet another staircase, leading to the third floor.

Third Floor
The third floor is essentialy just a storage closet. It is very cluttered, but the important thing is the irregular pattern of bricks on the far wall. The Hero can climb up them, leading to a hidden room.

In this room, there is an enormous door that resembles a face. After reciting a spell, the door opens, leading to the launch bay.

The Launch Bay
This may be the larget room in the entire building. Holding six identical rockets, it is located inside of the clock tower. When a rocket launches, the spire splits apart and opens completely. From there, the rocket can be piloted anywhere in the galaxy. Though the rocket would melt and combust if piloted to Razen, Nova or Shadra. And for a bad pilot, such as Lassi, they would be lucky to land anywhere and be alive.

Enemies
In the main game, only one enemy is found here: The Magic Dummy is used during the tutorial.
 * Magic Dummy

Amigo Dungeon
Multiple enemies can be found here in the Amigo Dungeon: Each enemy will be found by itself, with no other opponents for the player to face.
 * Chippermunk
 * Juniperil
 * Broot
 * Choker
 * Skylancer
 * Meteorn
 * Umbrelloon
 * Bellcharm
 * Prettyboy
 * Pumpkrone