Power

Power, abbreviated as Pow, is a statistic in Magical Vacation and Magical Starsign. It can be increased with equipment, or by consuming holey leaves.

Effect
Power determines the strength of physical skills such kick, tackle, and chop.

Formula (Magical Vacation)
For physical hit rate and damage calculation, all decimal values are truncated.

Hit rate
Physical hit rate = A - B
 * A = (Attacker's agility - defender's agility) + 90
 * B = Blind amount
 * e.g. When inflicted with blindness via sunlight, the blind amount is the A value x 90%.
 * If the attacking character is not blind, B = 0.
 * If AB is a negative value, then AB = 1.
 * If the defender is numb, paralyzed, petrified, or asleep, physical hit rate is 100 regardless of the above calculation.

Critical rate
Critical rate = Skill's critical rate + (agility quotient/8)
 * Capped at 35%.
 * Agility buffs/debuffs included.

Damage calculation
Physical damage = (A - B) x C ÷ D
 * A = Power + (attacker’s level - defender’s level) + attack strength x (100% ~ 125%)
 * Power buffs/debuffs included.
 * Only when the level difference is 0 or more.
 * B = Defense x area of effect distribution
 * If the defender(s) are in the back row, and the physical attack has area of effect distribution: 200%.
 * If the defender(s) are in the front row, or if the physical attack does not have area of effect distribution: 100%.
 * Only enemies know skills that reach the back row.
 * C = Critical (double damage, value listed above)
 * D = If the defender is guarding (damage halved)
 * Effective for both physical and magical attacks.
 * Lasts throughout the whole battle phase (action order is irrelevant), and ends at the start of the command phase.
 * Guard persists even if the defender is afflicted by a status ailment during the battle phase, even if they are healed with a tail or white rose. However, if afflicted by an ailment that prevents command selection, guarding will be negated.