Protagonist (Magical Starsign)

"Last but not least, a student of (light/dark) magic whose charisma holds this ragtag group together."

The Protagonist is the main character of Magical Starsign. They are semi-customizable, with the player choosing their gender, name and Affinity (between Light and Dark) at the beginning of the game. The choices made will change certain aspects of other characters throughout the game; namely, the affinities of Kale and Madeleine. The male protagonist is named Galette, while the female protagonist is named Financier. They cannot actually be named "Protagonist" or "Financier" in English, as the game has an eight character limit.

The male version makes an appearance in Knights of the Universe as Mash Blanc, a Fire mage. He is integrated into the cast of Magical Vacation in place of that game's protagonist. He is also joined by Sorbet in this appearance, who acts as his romantic interest.

Party member
The protagonist is the leader of the party in Magical Starsign, and cannot be removed from the party, making them unique among the other members. Their affinity will either be light or dark, depending on the player's choice when creating a save file. This choice will also influence when the protagonist receives their aura; if they have a light affinity, they receive it during the day, whereas a dark affinity receives it during the night. The protagonist falling in battle does not cause a game over; the entire party needs to fall for this to occur.

In battle, the spells used with light affinity are primarily tailored for healing and defense, whereas dark affinity spells provide heavier damage and stat buffs. While nearly all level progression is the same between the two, the second spell is learned one level earlier at level 8 with a dark affinity than with a light affinity at level 9.

Wild magic
The protagonist's wild magic with light affinity is a short, blinding white flair. This can be used at key locations to trigger events, and also causes gummy worms to retreat into their holes. With a dark affinity, visibility is briefly darkened. Like with light magic, this can be used to trigger events, but uniquely, it also causes gummy frogs to disappear.

Male
Galette is a young, thin boy with orange-brown hair and blue eyes. He wears a helmet-shaped cap embroidered with his signature symbol. He has an upper-chest piece with decorated shoulder pads, as well as forearm-length gloves. Along his lower chest is a decorated display over his saggy, lowered-to-foot pants. His pants are further tucked into his shoes at the bottom.

Female
Financier is a young, thin girl with blonde hair and purple eyes. She wears a long, pointed cap embroidered with her signature symbol. She has a orange bow tie, and a winding shoulder garb over her skirt. She wears a pair of cloth bracelets and ankle-height tucked boots.

Beginning the Journey
The protagonist attended Will-o'-Wisp Academy as a student, learning about magic and Starsigns. In this time, they met and created close bonds with a group of friends.

One day, while attending class, Pico asked the protagonist if something may have happened to Miss Madeleine, as she was late to class. Sorbet reminded the two that it was a common occurrence for her to be late, and that she might be finishing her lesson plan. The group continued to discuss the subject, until Lassi alerted everyone that she was coming. Madeleine stormed into the room, telling her students good morning. The class began to argue with her over the fairness of them being punished given she was always late to class, to which she promised to always be on time in the future. During school that day, the protagonist, walking with Pico, Sorbet, and Chai, found Lassi and Mokka eavesdropping on Miss Madeleine and Principal Biscotti. Lassi turned around, and openly wondered what the faculty members were talking about. The party then overheard their conversation, including Biscotti's plan to send Madeleine to Puffoon, the wind planet, to deal with Master Kale, a once-student of hers, and a group of pirates and mages. The listening group broke into the room, questioning if Madeleine really was leaving, to which she assured them that they were not intended to hear those statements. After school the same day, Madeleine summoned the group to the school's meditation room. The group told the protagonist to talk to her in the back of the room. After the protagonist approached her and she answered some questions from the students, she taught them to fight and wield magic.

Three Months Later
Three months after Madeleine left the school on her elusive mission, the Protagonist was told that Lassi had gone missing. While Pico and Chai investigated, the Protagonist chose to either search for her alone, or be joined by Mokka. In the hidden room upstairs in the Academy, the Protagonist found Sorbet, who had discovered a stone ladder in the corner of the room. If he was not already with them, Mokka joined the Protagonist. After climbing the ladder, the group was led to a room with a large door. After approaching, it awakened as a living being, the Door to the Heavens. It claimed that it could only let through to the heavens beings who display extraordinary power, magic of Light or Dark affinity. After instructing the Protagonist, they displayed their magic outwardly, signalling their worthiness. The door opened for the group, allowing them to proceed to the passage beyond. Mokka detected footprints on the ground in the area, and said that they continued up the ladder at the end of the hallway. After climbing the ladder, the group was led to multiple rockets at the very top of the academy building. Pico and Chai caught up with the group at the same time. Lassi, inside one of the rockets, triggered it into ignition, opening the top of the school as a launchpad and sending herself into space, all while leaving her friends behind her unconscious in the rubble. The protagonist then got up and entered one of the rockets, following Lassi across space.

Arriving on Erd
After crash landing on an unknown planet's surface, the Protagonist awoke, being stranded with a broken rocket in the middle of a sandstorm. They found Lassi, who was unconscious nearby. She asked for Kovo Water from her rocket, and got up once the Protagonist gave it to her. After recounting the events and her confusion to the Protagonist, Lassi joined the party. After seeing that her rocket was out of commission, Lassi came to the realization that the two were not on the wind planet.

Directionless, the two moved north. They were blocked along the path by a thicker section of the sandstorm that made it impossible to progress. After using her wind magic, Lassi was able to eliminate the storm entirely. Cheering at her abilities, Lassi failed to realize that behind her, a large creature had emerged from the sand. After defeating the ant lion, the two continued to move upward.

Ominous Building
To be added

Imprisoned by Robots
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Meeting the Spiny Moles
To be added

Hunting the Ant Queen
To be added

Using the Diggy Claws
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Where the Stars Sleep
To be added

Stealing Neumann
To be added

Arriving on Cassia
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Finding Mokka
To be added

Replacement Battery
To be added

Great Dragon Road
To be added

Face-off With Master Chard
To be added

Installing the Mystic Mouse
To be added

Super Smash Bros. Brawl
The male version of the protagonist appears in the game as sticker #627. Instead of using his canonical name, he is simply called "Boy". His effect type may be a reference to his appearance in Knights of the Universe, where he is depicted as a fire mage.

Trivia

 * The name "Galette" is derived from 'galette', a round French cake. Similarly, the name "Financier" is derived from 'financier', a small French almond cake.
 * The name "Mash" in Knights of the Universe is shared with the name of the male protagonist from Magical Vacation. It is derived from 'marshmallow', a confectionary made from sugar and gelatin.